The Mac Observer

Skip navigational links

Featured Article: ATR: Low Expectations for Apple September 9 Event

OS X Tools Help Westlake Interactive Bring Halo To The Mac

by , 9:00 AM EDT, May 27th, 2004

Mac gamers have historically had a rough time of it; game makers looking to make a buck normally won't develop a new game title for the Mac because of low market share. Games appear on PCs first, then they might make it to the Mac.

Lately, however, the gaming prospects on the Mac have improved greatly. That's thanks in part to Westlake Interactive, which has helped bring top notch games like Return to Castle Wolfenstein, and Unreal Tournament 2004 to the Mac.

Halo was a game originally conceived by Bungie to appear on the Mac and Windows at the same time. Bungie had its roots as a Mac-only game maker that eventually started making games for the Mac and Windows alike. As most Mac gamers well know, however, Bungie's quality and reputation led to the company being bought by Microsoft, which then made Halo the crown jewel of its new game system, the X-Box, where it was a huge hit.

Halo next appeared on the Windows platform, where it was also a big hit. Finally, in December of 2003, four years after it was first announced at Macworld Expo, Halo was made available for the Mac.

The company that ultimately brought Halo to the Mac was not Bungie, but none other than the above-mentioned Westlake Interactive. Apple's Developer's Connection has the story of how Westlake Interactive was able to bring "Combat evolved" to the Mac, and we thought you would be interested in it. Here's an excerpt from the article, Westlake Puts Halo on the Mac: The Right Tools at the Right Time:

Using a combination of OpenGL, clever programming, and great developer tools, Westlake Interactive has helped make the popular game Halo a big hit on the Mac. Halo is a spectacular sci-fi action epic that takes advantage of the pixel shaders found in many recent NVIDIA and ATI video cards, so that grass looks like grass, vehicles shine in the sunlight, and alien buildings reflect like mirrors -- all adding to the excitement and sense of realism that make a great game.

There's a lot more technical information in the article, but there's something for everyone and it is a good read. So check out the full article at Apple's Developer's Web site.

The Mac Observer Spin:

We must say that we are both happy and excited about Halo for Mac, and we think that there is likely no other company who could have done a finer job at bringing Halo to the Mac than Westlake Interactive. Anyone who has played Halo will readily tell you that the game is one of the best titles anywhere.

What's also interesting is the breadth of tools that developers now have at their disposal. It makes you wonder why more companies aren't developing or porting more games on the Mac.

The fact is, however, that they are. This is a great time to be a Mac gamer. There are boatloads of high quality titles available for the Mac, with more coming almost daily, both ports and made-for-Mac games, all of which is likely due to the quality of the development tools available.

That said; we find it interesting, and a bit ironic, that the very game that was originally intended to be a Mac title had to be ported to run on a Mac, but then these are strange times we live in, and odd things happen. Odd or not, we are pleased as punch to see Halo on the Mac today, where it should be.

Observer Comments

Show: Subjects Only | Full Comments
Close Name:iggyb Posts: 112 Joined: 09 May 2003
Subject: One can always hope

For years, I've been hoping that the marketshare would increase, which in turn would entice developers (gaming and otherwise) to put more software out for the Mac. Although marketshare is the lowest it's been, there is a nice array of gaming titles out there.

That said, it seems that gaming doesn't seem to be as big a deal as it used to. Talk to any seasoned Halo gamer, and they'll tell you it's worthless to play on the PC, to stick with the XBox. However, that's just in my experience. Is gaming still such a big deal on a personal computer (Wintel or Mac)?

Close Name:edtekker Posts: 56 Joined: 13 Dec 2002
Subject: Yes indeedy

In answer to your question, iggyb, gaming is definitely still a big deal. While you can buy a pretty phenomenal Sony or Microsoft gaming machine that can generate a gazillion polygons per second, you are completely captive to the gaming experience that comes out of the game box. In other words, I play the SOCOM maps or Halo maps that came with the game, on the servers that are provided by Microsoft or the game vendor. With PC/Mac gaming, there are often editors that allow the users to create whole new maps, new units, new weapons, even new laws of physics. When you host the games on your own computer, you also have a variety of creative options in the settings. This allows users to extend the game in creative and exciting new ways. There is much more control for the users, and a very different online community that forms. Games stay playable for years, because you never run out of new variations to play.

So yes, you can have an entertaining gaming experience on dedicated consoles. You have more options for a way better experience on a Mac or PC. Well, actually, mostly a Mac, of course.

View Name:Guest
Subject: Halo, GameSpy and the Mac
Close Name:Spider Posts: 2997 Joined: 12 Aug 2001
Subject:

Close Name:Spider Posts: 2997 Joined: 12 Aug 2001
Subject:

Quote
Spider wrote:


I reiterate

Close Name:Bookman Posts: 543 Joined: 22 Apr 2002
Subject: Re: Halo, GameSpy and the Mac

Quote
Anonymous wrote:
What is going to happen to us Halo on the Mac users now that GameSpy is dropping the Macintosh platform? .


That only concerns future titles. Games that are already using GameSpy are safe from GS's greed.

Comment on this Article


You cannot edit your comments.   You cannot delete your comments.
Log in | Register | Having Problems? Reset TMO Cookies & Try Again
Username:   Password:   Log me on automatically each visit   

You are not logged in, and this post will appear as "Guest." Log in with your username and password from the TMO forums. If you do not have a username, you can register here.
Please note that guests are limited to including a maximum of two URLs per post.


Post A Comment
  Subject


  Your Comments



Please enter the word exactly as you see it in the image above. Registered users aren't prompted for this. Having trouble reading the image get a new one.


Recent Headlines - Updated Monday, September 8th, 2008

Mon., 1:30 PM
UBS Sees Softness in PC Unit Growth, Favors Apple
1:00 PM
iPodObserver - Say Where, Voice Recognition Coming Soon to iPhone
12:40 PM
Studiometry 6 Adds Multi-project GANNT Charts, More
12:00 PM
Monday's Mac Gadget - Need to Free Some Disk Space? Check out Xslimmer!
11:15 AM
iPodObserver - Best Buy Now Selling Apple's iPhone 3G
10:25 AM
Hot Forum Topic - Apple's Missing Take Down Notices
9:55 AM
OmniGrowl 3.4 Improves RSS Support, More
9:05 AM
Microsoft to Copy Apple's Geniuses with Gurus
8:15 AM
iPodObserver - Apple Tapped Media Player Inventor in Burst Case
7:30 AM
iPO Quick Tip - iPhone: Preview URLs in Mobile Safari
6:00 AM
iPO Review - Case-Mate Signature Leather Case for iPhone 3G
 

The Mac Observer Reader Specials

  • Special Report: WWDC 2008
  • Special Report: iPhone
  • __________
  • Help TMO Grow
  • Podcast: Mac Geek Gab
  • Podcast: Apple Weekly Report
  • TMO on Twitter!

Apple Stock Quote

  • AAPL: $156.62. Change Today: -3.56.
  • (Prices delayed up to 20 minutes.)
  • Discuss in our Apple Finance Board

Hot Topics

What's the buzz? These articles have TMO readers talking.

Apple iTunes

Top Deals From DealsOnTheWeb