The Mac Observer

Skip navigational links

DealsOnTheWeb Daily Deal: 8GB iPod Touch: $229 Delivered

Mac Gaming News - Power Game Factory Enables the Creation of Side-Scrolling Action Games

by , 12:35 PM EDT, May 31st, 2005

Sawblade Software on Tuesday announced that it's now shipping Power Game Factory, a tool for building side-scrolling 2D action games that hearken back to the days of 8- and 16-bit videogame consoles. The software, which doesn't require users to possess advanced programming skills, features customizable event-based routines, realistic physics, 15 types of objects, QuickTime-based cut scenes, message panes for character dialogue and more.

Power Game Factory, which sells for US$44, comes on a CD that includes a sample project called Greenland Invasion, which users can start modifying right away. The development environment requires Mac OS X v10.2, the same OS required for games created with it. It also requires a G4 800MHz processor, 256MB RAM (games created with it need 512MB to run well), 2GB free hard drive space and a 32MB video card. Sawblade software also recommends the use of image and sound editing applications.


Power Game Factory's Greenland Invasion

Observer Comments

Show: Subjects Only | Full Comments
Close Name:Biff Posts: 1479 Joined: 08 Apr 2004
Subject:

Am I the only one that finds "harken back to the days of 8-bit and 16-bit videogame consoles" combined with "games created with it need 512MB to run well" amusing?

Close Name:Small White Car Posts: 1933 Joined: 02 Jul 2004
Subject:

Quote
Biff wrote:
Am I the only one that finds "harken back to the days of 8-bit and 16-bit videogame consoles" combined with "games created with it need 512MB to run well" amusing?


If by "amusing" you mean "freak'n awsome!" then yes, yes I do.

This program looks like a lot of fun.

Close Name:Biff Posts: 1479 Joined: 08 Apr 2004
Subject:

Well I'm just pretty certain my TurboGrafx 16 didn't have 512MB of system memory and 32MB of VRAM.

Close Name:Small White Car Posts: 1933 Joined: 02 Jul 2004
Subject:

Quote
Biff wrote:
Well I'm just pretty certain my TurboGrafx 16 didn't have 512MB of system memory and 32MB of VRAM.


Right, that just proves how much cooler these games will be



Or horribly inefficient. One of those. I'm hoping for "cooler."

Close Name:Mikuro Posts: 444 Joined: 15 Jun 2002
Subject:

Quote
Small White Car wrote:
Right, that just proves how much cooler these games will be



Or horribly inefficient. One of those. I'm hoping for "cooler."

If it were really "cooler", then there'd be a way to tone down the "coolness" for older hardware. Think horribly inefficient, as just about all software is these days (sometimes I feel like our computers would be faster if the hardware had stopped advancing 5 years ago...)

Close Name:Biff Posts: 1479 Joined: 08 Apr 2004
Subject:

Quote
Mikuro wrote:
(sometimes I feel like our computers would be faster if the hardware had stopped advancing 5 years ago...)
My G3-800 iBook would beg to differ.

Close Name:Mikuro Posts: 444 Joined: 15 Jun 2002
Subject:

Quote
Biff wrote:
Quote
Mikuro wrote:
(sometimes I feel like our computers would be faster if the hardware had stopped advancing 5 years ago...)
My G3-800 iBook would beg to differ.

But my point is that if the fastest thing out there were an 800MHz G3, then programmers would right much, much, MUCH more efficient software. But since it's not, companies are all too willing to design programs for machines 2-4x faster, and then simply extend a friendly middle finger to anyone with a 2+ year old machine. Technological advancement breeds bloatware like this (and the entire Aqua UI).

Which is not to say this is a bad product, mind you. Anything that makes the creation of games easy is a Good Thing™ in my book. I do hope, however, that either A) they optimize the heck out of future versions and bring down those system requirements, or B) many of their users will use it as a stepping-stone to greater things. Honestly, I expect both to happen to a degree.

I mean, my brand-new Mac mini doesn't even meet those requirements. Talk about bloatware!

View Name:Guest
Subject: Bloatware?
Comment on this Article


You cannot edit your comments.   You cannot delete your comments.
Log in | Register | Having Problems? Reset TMO Cookies & Try Again
Username:   Password:   Log me on automatically each visit   

You are not logged in, and this post will appear as "Guest." Log in with your username and password from the TMO forums. If you do not have a username, you can register here.
Please note that guests are limited to including a maximum of two URLs per post.


Post A Comment
  Subject


  Your Comments



Please enter the word exactly as you see it in the image above. Registered users aren't prompted for this. Having trouble reading the image get a new one.


Recent Headlines - Updated Friday, May 9th, 2008

Fri., 6:00 PM
iPO Free on iTunes - Aussie UFOs, StrangeThings, Hometown Tales and More
5:30 PM
StrangeCharm - Fewer Particles, More Debris ( Week of May 5)
4:05 PM
MW: The New Rules for Buying a Mac
3:15 PM
OpenOffice 3.0 beta Released for Mac OS X
1:30 PM
Pogue: Time Capsule is So Simple, Just Ignore It
1:05 PM
C|Net: Why Apple Should Build a Game Console
10:45 AM
Hot Forum Topic - The iPhone's March Across the World
10:20 AM
Mailplane 2 Beta Includes OmniFocus Support
9:45 AM
iPodObserver - Apple Canada Offers $45 Credit in iPod Suit
9:05 AM
Apple Settles Power Adapter Suit
8:05 AM
Microsoft Dissolves Yahoo Proxy Board
7:30 AM
TMO Quick Tip - Tracking Application Updates in Dashboard
 

The Mac Observer Reader Specials

Apple Stock Quote

  • AAPL: $183.45. Change Today: -1.61.
  • (Prices delayed up to 20 minutes.)
  • Discuss in our Apple Finance Board

Hot Topics

Top Deals From DealsOnTheWeb