The Mac Observer
News Article
Another Sign: 3Dfx "Generic" Mac Drivers Mean Cheap 3D Cards For Mac Users
MWC99 See footer for text links
Logo

RESULTS BROUGHT TO YOU BY
MacTell

RECENT REVIEWS

MATCHES BY RATING

MATCHES BY DATE

UNREVIEWED MATCHES

SUBMITTING REVIEWS

QUALIFYING ROUND

- TROW

- WARLOCK

- MAUL

- BOWMEN

- BRE'UNOR

- WARRIOR

- THRALL

- WIGHT

- DWARF

- BERSERKER

- GHOL

- HERON

- SOULLESS

- FETCH

- BRIGAND

- GHAST

TOP BRACKET

  ROUND 1

  ROUND 2

  ROUND 3

  ROUND 4

  ROUND 5

  ROUND 6

  ROUND 7

BOTTOM BRACKET

  WINNOWING 2

  ELIMINATION 3

  WINNOWING 3

  ELIMINATION 4

  WINNOWING 4

  ELIMINATION 5

  WINNOWING 5

  ELIMINATION 6

  WINNOWING 6

  ELIMINATION 7

  GRAND FINAL

ELIMINATION ROUND 3 - MATCH 3E02

KEEP ACROSS THE RIVER (TFL)
TERRITORIES

Geezers from Hell
David Eddings Order
Temuut
8 : 2
Aldur
25 : 44
Sgt. Calimor
21 : 4
Polgara
7 : 24
Myshkin
17 : 10
Durnick
0 : 2
rojay
15 : 3
 
Clocker
6 : 0
 
Hurtz
2 : 11
 
Tarny
1 : 6
 

Map: Keep Across The River (TFL)
Game: Territories
Time: 12 Minutes
Scoring: 2 per flag, 3 for win

The numbers next to each player are [kills] : [losses], as displayed in the film of this game.

Reviewed by Serval:

It's not every day that you hear someone shout 'Death to my crotch!' in a game. If that's what you've always looked for in a myth film, your ship has come in!!!

Edd comes out with max warriors and archer, 3 dwarves, 1 wight, 6 ghols and 18 thrall. The Geezers opt for 22 warriors, 21 archers, 3 wights, 3 dwarves, 6 ghols and 34 thrall. The GfH start SE.

As the game begins, the Geezers send large groups of thrall out along the edge of the map to establish camp sites, and set up the rest of their troops near the center, on thier side of the river. All 3 of their wights head to the east half of the river. The David Eddings Order brings nearly everything they have to the center, and sends their ghols out to tag and chase the Geezer ghols around the map. Some arrows are exchanged, but neither side seems to want to commit to the center hill. Edd finally decides to make their push, and using their supperior force of archers, drives the Geezers back away from the river. The old guys set up on the hill close to the river and dig in. With a huge archer edge, Edd feels confident and moves in. As the archers start up again, a Geezer wight pops out of the water and utterly destroys the Edd archers. Undaunted, they press ahead until they are confronted with the Geezers' dwarves. A retreat is called, but as the Edd warriors pull back they meet a second wight. It is unfortunate for the Eddings Order that they did not think to sink a few thrall into the water before crossing. . .

As the time gets short, Edd sends their remaining warriors N, and manages to keep one flag, as the hordes of Geezer thrall finish toasting their marshmellows and take up residence at the flags. A fairly sharp game played by the geezers gives them a nice lead.

Geezers from Hell: 6 flags + win, 15 points.
David Eddings Order: 1 flag, 2 points.

Back to Match Index | On to Game 2, Dead of Winter Capture the Flag

NEWS  ABOUT  FORUM HIGHLIGHTS  STORY
RULES  TEAMS  ENTRY RESULTS  BRACKETS

Last Update: Aug 23 04:11:57
© All content copyrighted by the MWC99 Team except original artwork © Tony Walsh. No portion of this site may be copied without consent.
The Myth World Cup '99 is brought to you by: