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RESULTS BROUGHT TO YOU BY
MacTell

RECENT REVIEWS

MATCHES BY RATING

MATCHES BY DATE

UNREVIEWED MATCHES

SUBMITTING REVIEWS

QUALIFYING ROUND

- TROW

- WARLOCK

- MAUL

- BOWMEN

- BRE'UNOR

- WARRIOR

- THRALL

- WIGHT

- DWARF

- BERSERKER

- GHOL

- HERON

- SOULLESS

- FETCH

- BRIGAND

- GHAST

TOP BRACKET

  ROUND 1

  ROUND 2

  ROUND 3

  ROUND 4

  ROUND 5

  ROUND 6

  ROUND 7

BOTTOM BRACKET

  WINNOWING 2

  ELIMINATION 3

  WINNOWING 3

  ELIMINATION 4

  WINNOWING 4

  ELIMINATION 5

  WINNOWING 5

  ELIMINATION 6

  WINNOWING 6

  ELIMINATION 7

  GRAND FINAL

WARRIOR POOL - MATCH WR16

CRACKS IN THE CLOUDSPINE
TERRITORIES

Geezers from Hell
Semper Fi
Temuut
0 : 0
ScarrDuke
9 : 21
Ugly Puppy
4 : 1
Seumus
2 : 27
Myshkin
8 : 0
Meow
2 : 2
Hurtz
16 : 1
 
Boomann
5 : 8
 
rojay
15 : 5
 
Sgt. Calimor
4 : 0
 

Map: Cracks in the Cloudspine
Game: Territories
Time: 14 Minutes
Scoring: 1 per flag, 5 for win

The numbers next to each player are [kills] : [losses], as displayed in the film of this game.

Reviewed by Rolling Rock:

Sf goes with full archers , 3 dwarfs, and no thrall. While Gfh goes with 5 dwarfs and an a typical unit selection for the rest of there guys. Sf rushes the middle flag while gfh sends to small forces down the flanks and leaves what could be compared to the D-Day landing force at home in the fort. Gfh options to use there dwarfs to play little game of cat and mouse on the hills. Gfh has a 7 on 4 player advantage and they use it very well. Gfh snips then run off all over the place the and sf cant handle it. It was obvious that the sf players couldn't handle all there units in such a spread out fashion. I watch 4 knights kill 15 archers with about 10 warriors stand not far off doing nothing but watching. Since the game was played in such a slow fashion with no major battles sf still had 4 flags when time ran out.

Geezers from Hell: 8 flags + win, 13 points.
Semper Fi: 4 flags, 4 points.

Back to Match Index | On to Game 2, Drowned Empire Flag Rally

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