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  GRAND FINAL

TOP ROUND 4 - MATCH 4T04

Alliance defeats Snap, Krackle, DIE! 93 - 29

Match Played:07/23/99 2100
Results Entered:07/24/99 0103
Match Reviewed:08/16/99 1945 (by The End)

Map
Game
=A= - snap
Cracks in the Cloudspine
Capture the Flag
19 - 8
Cracks in the Cloudspine
Capture the Flag
22 - 5
The Dark Canyon
Captures
12 - 4
The Dark Canyon
Captures
17 - 0
Untamed Lands
Flag Rally (2v2 Allies)
23 - 12

Click on any game to view it in more detail. You may also download the films of this match.

2 Undefeated Orders,Both remain unscathed,Both remain untouched,Both have a threat rating of 4 trows and both have played magnificently against their opponents in their road towards to glory,Both want to taste the elixir of victory......very bad If you want to see what happens when an immovable object fares up against the unstoppable force,this is the match to see,one was bound to be crushed and one left standing.

Despite the beautifully orchestrated moves by Snaps flanking invading parties which I call the "triangular death flanks"in Cracks Capture the flag,It did not achieve the result it was planned for because the unstoppable force met up with a brick wall in Alliances defenses,and they could do all but just continuosly knock on the front door of Alliance,givng the Alliance team an opportune chance to sneak a handful of warriors to clobber the meager defense put up by Snap in their homeflag.

Snap uttered"we are foreign to losing,Don't let this get to us"which showed a renewed strength to go at it again but alas.... Even by changing the pace into a more aggressive one in Game 2,Snap was still unable to conquer the defense placed by Alliance on their flag and a very patient Alliance team again ,grabbed this advantage by creating a "walkathon" towards the backside of Snaps defense caputring their flag in 2 minutes endtime.

Captures Dark Canyon was no different ,Alliance had obviously been practising these maps and were well coordinated with their offense and defense,The counter offense towards Snaps flank by Alliances "3 terror trows" had created a tremendous amount of damage to their army when they breached through Snapland,"Resistance is futile"these 3 trows seemed to say,and snap had to bow down in grace by not having enough offense to win the first game. A very surprising second game will leave your jaws hanging since Alliance was now leading by 3 games to none,Snap wanted blood! and their renowned "Deathflanks"were set in motion,and due to their intensity to carry out their deathstrike,they had carelessly forgotten the balls that they were supposed to keep,an extremely short game ending at the 9 minute mark.

By now it seemed that Snap was confounded at what they saw in front of their very eyes,Alliance was playing very brilliantly,no matter how hard they tried,their efforts only produced frustration ,On the last game of Untamed Flag Rally,Alliance shone not as individuals but as a team for their brilliant play and teamwork,obliterating a snap team at the early stages of the game giving them the distinct advantage to give the final blow to Snap,a brave effort by snap to take the needed 2 flags of Alliance was thwarted again by a strong defense,and when the battle was over,All snap could say was ......"You =A= guys rocked!"

Proving again after my 2 reviews of =A=s performance that Alliance is indeed a force to be reckoned with in Myth,"A Myth Powerhouse"."A Myth Power Order"

Match Rating: 4 ghols4 ghols4 ghols4 ghols

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