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  GRAND FINAL

WINNOWING ROUND 6 - MATCH 6W01

Civil Order defeats Glue the Moose 22 - 15

Match Played:08/20/99 2200
Results Entered:08/21/99 0113
Match Reviewed:08/21/99 1809 (by Butcher)

Map
Game
civil - GtM
Calm Before The Storm
Territories
0 - 15
Cracks in the Cloudspine
Stampede
0 - 0
Venice
Captures (2v2 Allies)
22 - 0

Click on any game to view it in more detail. You may also download the films of this match.

First off, this match has NOT yet been reviewed. After the trouble I got into for reviewing civil's last match, I'm not going to do that again. I just needed somewhere to post these notes on the judgements concerning the rules disputes that took place in the match.

In the first game of Territories, the Myth engine went somewhat astray and ended the game prematurely when one flag was still contested. As per the rules, the postgame flag totals of 6-0 were used to score the game as 15-0 to GtM.

In the final game of Captures, there were two problems. Firstly, Rauko of GtM used a mortar dwarf to blast two balls up onto a hill where no units available on that mesh could walk to contest them. This was obviously intentional (requiring multiple mortar blasts to do so) and as per the ball handling rules these balls are awarded to the opponents, Civil Order.

Secondly, Civil Order contested several balls between their two allied teams in order to extend Sudden Death so that they could try reaching these balls. This is not allowed by the allied scoring rules, and so the score for the game is taken as it was before this extension of sudden death took place.

Match Rating: 4 ghols4 ghols4 ghols4 ghols

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