|

All MWC99 Body Count games will be scored as follows:

- Each team receives 1 point for each 10% of the enemy force destroyed at the end of the game.
- Each team receives 1 point for each 10% of the friendly force remaining at the end of the game.
- The team that scores more damage using the postgame stats
receives 5 bonus points and the win. If no damage is scored by either
team, or if the damage scored by both teams is exactly equal, the game
is a tie and no bonus points are awarded.
The maximum score possible in a Body Count game is 25.

All MWC99 Last Man and Bacon games will be scored as follows:

- Each team receives 1 point for each 10% of the friendly force remaining at the end of the game.
- The team that controls the flag/bacon at the end of the game
receives 6 bonus points and the win. If neither team controls the
flag/bacon at the end of the game, the game is a tie and no bonus
points are awarded.
The maximum score possible in a Last Man or Bacon game is 16.

All MWC99 Territories and Captures games on maps with 6 flags or balls
(e.g. The Desert Between Your Ears) will be scored as follows:

- Each team receives 2 points for each flag/ball controlled at the end of the game.
- The team that controls more flags/balls at the end of the game
receives 3 bonus points and the win. If both teams control the same
number of flags/balls at the end of the game, the game is a tie and no
bonus points are awarded.
The maximum score possible in a 6-flag Territories or 6-ball Captures game is 15.

All MWC99 Territories and Captures games on maps with 7 flags or balls
(e.g. Caer Cadarn, Calm Before The Storm) will be scored as follows:

- Each team receives 2 points for each flag/ball controlled at the end of the game.
- The team that controls more flags/balls at the end of the game
receives 3 bonus points and the win. If both teams control the same
number of flags/balls at the end of the game, the game is a tie and no
bonus points are awarded.
The maximum score possible in a 7-flag Territories or Captures game is 17.

All MWC99 Territories and Captures games on maps with 8 flags or balls
(e.g. Dead of Winter) will be scored as follows:

- Each team receives 2 points for each flag/ball controlled at the end of the game.
- The team that controls more flags/balls at the end of the game
receives 3 bonus points and the win. If both teams control the same
number of flags/balls at the end of the game, the game is a tie and no
bonus points are awarded.
The maximum score possible in an 8-flag Territories or 8-ball
Captures game is 19.

All MWC99 Captures games on maps with 9 balls (e.g. Clash in the
Cloudspine) will be scored as follows:

- Each team receives 2 points for each flag/ball controlled at the end of the game.
- The team that controls more flags/balls at the end of the game
receives 3 bonus points and the win. If both teams control the same
number of flags/balls at the end of the game, the game is a tie and no
bonus points are awarded.
The maximum score possible in a 9-ball Captures game is 21.

All MWC99 games of Captures on maps with 11 balls (e.g. The
Great Divide) will be scored as follows:

- Each team receives 1 point for each ball controlled at the end of the game.
- The team that controls more balls at the end of the game receives
5 bonus points and the win. If both teams control the same number of
balls, the game is a tie and no bonus points are awarded.
The maximum score possible in an 11-ball Captures game is 16.

All MWC99 Territories and Captures games on maps with 12 flags or balls
(e.g. Clash in the Cloudspine) will be scored as follows:

- Each team receives 1 point for each flag/ball controlled at the end of the game.
- The team that controls more flags/balls at the end of the game
receives 5 bonus points and the win. If both teams control the same
number of flags/balls at the end of the game, the game is a tie and no
bonus points are awarded.
The maximum score possible in a 12-flag Territories or 12-ball Captures game is 17.

All MWC99 games of Captures on maps with 13 balls (e.g. Drowned
Empire) will be scored as follows:

- Each team receives 3 points for every 2 balls controlled at the end of the game. No partial points are awarded for a set of less than
2 balls, e.g. 5 balls = 2 + 2 + 1 balls = 6 points.
- The team that controls more balls at the end of the game receives
5 bonus points and the win. If both teams control the same number of
balls at the end of the game, the game is a tie and no bonus points
are awarded.
The maximum score possible in a 13-ball Captures game is 23.

All MWC99 games of Territories on maps with 15 flags (e.g. The
Great Divide, Smells Like Blood In Here) will be scored as follows:

- Each team receives 1 point for each flag controlled at the end of the game.
- The team that controls more flags at the end of the game receives
6 bonus points and the win. If both teams control the same number of
flags, the game is a tie and no bonus points are awarded.
The maximum score possible in a 15-flag Territories game is 21.

All MWC99 games of Territories on maps with 25 flags
(e.g. Drowned Empire) will be scored as follows:

- Each team receives 2 points for every 3 flags controlled at the
end of the game. No partial points are awarded for a set of less than
3 flags, e.g. 8 flags = 3 + 3 + 2 flags = 4 points.
- The team that controls more flags at the end of the game receives
5 bonus points and the win. If both teams control the same number of
flags at the end of the game, the game is a tie and no bonus points
are awarded.
The maximum score possible in a 25-flag Territories game is 21.

All MWC99 games of Flag Rally on maps with 6 flags
(e.g. Drowned Empire) will be scored as follows:

- Each team receives 4 points for each flag tagged by the end of the game.
- The team that wins the game according to the postgame
stats receives 5 bonus points and the win, unless neither team tags
any flags, in which case the game is a tie and no bonus points are
awarded.
The maximum score possible in a 6-flag Flag Rally game is 29.

All MWC99 games of Flag Rally on maps with 8 flags
(e.g. Clash in the Cloudspine) will be scored as follows:

- Each team receives 3 points for each flag tagged by the end of the game.
- The team that wins the game according to the postgame stats
receives 5 bonus points and the win, unless neither
team tags any flags, in which case the game is a tie and no bonus
points are awarded.
The maximum score possible in an 8-flag Flag Rally game is 29.

All MWC99 games of Flag Rally on maps with 9 flags
(e.g. The Great Divide) will be scored as follows:

- Each team receives 3 points for each flag tagged by the end of the game.
- The team that wins the game according to the postgame stats
receives 5 bonus points and the win, unless neither
team tags any flags, in which case the game is a tie and no bonus
points are awarded.
The maximum score possible in an 9-flag Flag Rally game is 32.

All MWC99 games of Scavenger Hunt on maps with 4 balls
(e.g. Dead of Winter) will be scored as follows:

- Each team receives 4 points for each ball tagged by the end of the game.
- The team that wins the game according to the postgame stats receives 5 bonus points and the win, unless neither
team tags any balls, in which case the game is a tie and no bonus
points are awarded.
The maximum score possible in a 4-ball Scavenger Hunt game is 21.

All MWC99 games of Scavenger Hunt on maps with 5 balls
(e.g. The Great Divide) will be scored as follows:

- Each team receives 3 points for each ball tagged by the end of the game.
- The team that wins the game according to the postgame stats
receives 5 bonus points and the win, unless neither
team tags any balls, in which case the game is a tie and no bonus
points are awarded.
The maximum score possible in a 5-ball Scavenger Hunt game is 20.

All MWC99 games of Assassin on maps with 1 assassin target
(e.g. Dead of Winter) will be scored as follows:

- Each team receives 1 point for each 10% of the friendly force remaining at the end of the game.
- Each team receives one bonus award from the following list (the largest award for which the team qualifies):
- 0 points if the enemy target is not damaged during the game.
- 2 points if the enemy target takes any damage (from any source) during the game.
- 5 points if the enemy target is reduced to red health during the game.
- 10 points if the enemy target is killed during the game.
The maximum score possible in a 1-target Assassin game is 20.

All MWC99 games of Assassin on maps with 3 assassin targets
(e.g. The Great Divide) will be scored as follows:

- Each team receives 3 points for each enemy target killed by the end of the game.
- Each team receives 3 points for each friendly target that survives to the end of the game.
- The team that wins the game according to the postgame stats
receives 4 bonus points and the win, unless neither team kills any
targets, in which case the game is a tie and no bonus points are
awarded.
The maximum score possible in a 3-target Assassin game is 22.

All MWC99 games of Assassin on maps with 10 assassin targets
(e.g. If I Had A Trow...) will be scored as follows:

- Each team receives 1 point for each enemy target killed by the end of the game.
- Each team receives 1 point for each friendly target that survives to the end of the game.
- The team that wins the game according to the postgame stats
receives 4 bonus points and the win, unless neither team kills any
targets, in which case the game is a tie and no bonus points are
awarded.
The maximum score possible in a 10-target Assassin game is 24.

All MWC99 Stampede games will be scored as follows:

- If neither team gets any animals to the goal, the game is a tie
and nobody gets any points.
- Otherwise, the team that wins the game according to the postgame
stats gets 5 points.
- Each team receives 3 points for every 20% of the maximum animals that
they manage to get into the goal. Unlike other games, a fraction of
20% does receive points. So if Team A gets 12 of 16 pigs into the
goal, this is 75% = 20% + 20% + 20% + 15% = 3 + 3 + 3 + 3 = 12
points.
- Note that if a team trades for less than the maximum number of
animals on a map, they can't get the maximum number of points. But,
they will have more troops than their opponent, so they're more likely
to win (if not by so great a margin as they could have). Teams should
make their own tradeoff on this one.
The maximum score possible in Stampede is 20.

All MWC99 Capture the Flag games will be scored as follows:

- Each team receives 1 point for each 10% of the friendly force remaining at the end of the game.
- Each team receives one bonus award from the following list (the largest award for which the team qualifies):
- 0 points if the enemy flag is never contested.
- 2 points if the enemy flag is contested by any unit.
- 5 points if the enemy flag is contested by a force at least 50% as strong as the flag's defenders.
- 8 points if the enemy flag is contested by a force at least 75% as strong as the flag's defenders.
- 10 points if the enemy flag is contested by a force stronger that
the flag's defenders.
- 10 points if the enemy flag is captured but then lost again.
- 15 points if the enemy flag is captured and held until the end of
the game.
The maximum score possible in Capture the Flag is 25.
The determination of relative strength of attackers and
defenders for purposes of the bonus awards made in Capture the Flag
and Balls on Parade games will be based on unit
trading point value. The flag's defenders include all units that
contribute to the flag's defense by: 1) being within contesting range
of the flag; 2) engaging in melee combat with the assault force during
its attack; or 3) attacking the assault force with ranged attacks or
being attacked by the assault force's ranged attacks. An assault
force includes all units that engage the flag's defenders, with melee
combat or ranged attacks.
All such determinations are made during the period of time that
the flag is contested. Forces that are destroyed before the flag is
contested, or after the flag is no longer contested, are not included
in the strength determination.
For example, a force of 12 warriors and 4 heron guards (point
value: 36) attacks a flag defended by 15 thrall, 2 dwarves, and 4
archers (point value: 39). If the flag is contested by any of the
attacking units at any time, the attacker qualifies for the bonus of 8
points for contesting with a force at least 75% as strong as the
defending force. Note that the entire force need not get into
contesting range, as long as they are all contributing to the assault.
However, if some of the attacking force was ordered to attack and
delay a group of 16 thrall moving to reinforce the flag while the
battle continued, the thrall would be included in the defenders,
reducing the bonus to 5 points since 36 is only 65% of 55.
NEW: The bonuses for flag capture
have been changed slightly to allow for the possibility of
flag-swapping. Now, if teams swap flags and the game then ends, both
teams will get the 15 point award (plus some for troops
remaining). But if they swap flags and one team then manages to retake
its home flag, they will be at 15 + troops left while the other team
is at 10 + troops left.
In the case of any dispute, the final determination of bonus
awards in games of Capture the Flag will be made by the Triumvirate.

All MWC99 Balls on Parade games will be scored in an identical
fashion to the corresponding Capture the Flag game.
|