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There will be a 5 minute grace period between games to allow
time for disconnected players to return, to wait for additional team
members to arrive, and to allow strategy discussion between team
members. If both teams agree this 5-minute grace period can be
ignored or cut short. However, after 5 minutes have passed the next
game should begin.

If a game is forfeited due to a team not showing up for a match
with at least 2 members, the winning team receives the maximum
possible point total achievable in the
game and the forfeiting team receives no points. (The maximum totals
are explicitly stated in the rules on scoring for each game type.) If
a match is forfeited, the winning team receives points for forfeits of
all games in the match. Note that the number of points gained in
forfeited matches is not at all important, as they are never used (the
average-points value used for seeding the first double-elimination
round does not include matches won by forfeit).
Forfeits can only be declared by a MWC99 Judge or Assistant
Judge, and only at the officially scheduled match deadline. If teams
fail to show up for an independently scheduled match time, there is no
penalty and the teams should both turn up at the fallback match
time. Such inconsiderate behavior is strongly discouraged.
If a team leaves a match before all games have been completed,
they receive no points and their opponent receives points equal to
the maximum possible points that could have been scored in any games
that were not completed.

The members of both teams present for a match should try to
agree on a player to host the match. If agreement cannot be reached,
the higher-seeded team will provide the host for the first game.
After the first game, the teams will alternate hosting duties unless
both teams agree to retain the current host for subsequent games.
The use of non-playing (neutral observer) hosts is encouraged
but not required. However, non-playing hosts must be sponsored by one
team or the other, to determine possible penalties after a host drop.
If the neutral host is furnished by a team, that team is responsible
for the host. If a third-party host is used, one of the participating
teams must assume responsibility for the host before beginning play.
It is possible that during the later rounds of the tournament,
the Triumvirate may provide high-bandwidth neutral hosts. In this
case neither team is responsible for sponsoring the host, and it is
assumed that all host disconnections will be sanctioned.

If any game should go out of sync, that game shall be replayed
with no penalty to any team as if the out of sync game had never been
started. However, should the Triumvirate determine that any
team/player is intentionally causing games to go out of sync, that
player and their team will forfeit all games and matches and be
immediately expelled from the tournament.
If the replay game also goes out of sync, the game will not be
replayed again. Teams should submit the film of the replayed OOS game
with their results. The Triumvirate will watch the film of the game
on a neutral "reference computer" and make a ruling which may or may
not be based on the outcome of the film.

In these rules, the term "disconnect" refers to a player leaving
the game for whatever reason (connection failure, system crash,
or pressing the quit button). No malicious intent is implied by the
term. The term "host disconnect" refers to the host (whether player
or not) prematurely ending the game for whatever reason without the
prior consent of both team captains.
Intentionally disconnecting from games completely violates the
spirit of competitive online gaming. Should the Triumvirate determine
that any team/player is intentionally dropping games or matches to
gain an advantage, that player and their team will forfeit all games
and matches and be immediately expelled from the tournament.

As long as a team has players remaining in a game, the game will
continue. (Exception: a team may demand one restart during a match if
a player fails to load or is disconnected during planning time; see
below.)
If all players on a team disconnect from the game, and all
original players from the opposing team are still present in the game,
the disconnected team loses the game and scores no points, and the
remaining team wins the game and receives the maximum possible points
for the game.
If all players on a team disconnect from the game, and at least
one player from the opposing team has also disconnected, the game does
not count and must be replayed with a different host (unless both
teams agree to continue using the same host).

Teams should try and get the game settings right. Check that
everything is all okay before you hit the ready button. It's much
easier to change things before the game is started.
A match must be played on the maps and games that are specified
in the rules. You can't agree between you to play another map or
another game; it doesn't work that way. Any films submitted on
incorrect maps or games will be ignored, and neither team will receive
any points.
Games should be played with the right planning time and game
time settings. If anyone notices that these time settings are wrong
during planning time or within the first two minutes of the game, they
should call for a restart (see the next section). However if this is
not noticed until later in the game, or possibly even until after the
game, then no restart will be entered into.

Each team has the right to demand that a game be aborted and
restarted during planning time if one or more of their players is
disconnected or lags out before the end of planning time (this includes players
failing to load). Because crash-related disconnections may cause the
other computers to believe that the player is still in the game, an
unresponsive player is sufficient grounds for a restart.
Only one restart of this nature is permitted per
team per match. The restart must be requested within one minute of the
end of planning time; teams may not decide to restart a match after
it is nearly over! After a team has received one such restart,
additional restarts are allowed only if agreed to by the opponent (see
below).
At any time during a game, for any reason, both teams may agree
to a restart by Yelling to each other. If both team captains agree to
the restart, the host will abort the game with no penalty and it will be
replayed.
Games with errors such as balls falling through the mesh or Out
of Sync (see above) shall be aborted and replayed with no penalty to
either side UNLESS it is determined by the Triumvirate that this error
was caused intentionally by a team. In this case the
offending team will forfeit all matches and be immediately
expelled from the tournament. Teams suspecting that such
irregularities were deliberately caused should submit films and an
explanation to the Triumvirate along with their match results.

If the host of a game disconnects during the game for reasons
other than those described above under "Restarting a Game" the game
must be replayed. The team that did not provide/sponsor the offending
host may assume the hosting duties for the replayed game and any
subsequent games if they so desire.
After the replay is complete, the team that provided/sponsored
the original disconnecting host is penalized by forfeiting 50% (round
up) of the points they accumulated during the replayed game. If this
results in their point total being less than that of their opponent,
they receive a loss for the game and their opponents receive a win,
regardless of the original outcome of the replayed game. If after the
adjustment the point totals are exactly equal, the game is scored as a
tie. For example, order A hosts order B, but the host disconnects
during play. Order B hosts the replay, in which A scores 15 points
and B scores 8. Order A then forfeits 8 points (50% of 15 rounded up)
so the final score of the game is 15 - 8 = 7 to 8 and order B is ruled
the winner of the game.
If a second unsanctioned host disconnection occurs during the
replay of the game, no further replays will be attempted (simply for
time considerations). The team that provided/sponsored the host of
the disconnected replay game receives 0 points and a loss for the
game, while their opponent receives a win and 50% (round up) of the
maximum possible points for the game type. The opponent of the
offending team can also assume hosting duties for any subsequent games
in the match if they so desire.
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