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This page lists all of the map and game combinations that will
be played in MWC99. During the Qualifying Round
there will be three games per match. During the Double
Elimination, matches in the Top Bracket consist of five games,
whereas matches in the Bottom Bracket consist of three games. See the
match settings section of this page or the Double Elimination rules for more information.

Unless otherwise specifically stated, game settings for MWC99
will be:
- Game Title: should include 'MWC99' and the names of the two teams.
- No Password.
- Normal Difficulty.
- Player Limit: 16.
- Planning Time Enabled, 2:30
- Unit Trading Enabled.
- Server Observer: This is left to the discretion of the host. If
the host is a neutral host (i.e. not playing in the game) and they do
not turn on the Server Observer flag then they must remain silent
about all matters related to the game. They may still talk about
irregularities and problems (e.g. whether a game should be restarted),
however.
- Show Enemy On Map (unless the game is Blind).
- No Veteran Units.
- Alliances Off (unless the game is an Allied game)
- Teams Enabled.
- Max Teams: 2 (unless the game specifies 2v2 or 3v3, in which case
4 or 6 teams should be formed; see the rules).
One last thing: You may have trouble with unwanted people coming
into your game. If they do, ask them to leave and boot them if you
have to, but DO NOT CLOSE THE GAME as this means that MWC99
staff and additional players are also unable to enter.


Because there are third-party maps in this table that haven't
even been finished yet (and also because we may change our minds), the
maps and games to be played are subject to change. If any changes are
made, teams will be given at least three days' notice before the week
in question begins; i.e. any changes will be made before the preceding
Friday at the latest.
NB: During the Double Elimination phase, Top Bracket matches
play the first two game types twice, for a total of five games in a
match. So if this table lists Keep, Winter, Trow, then a Top Bracket match
would be Keep, Keep, Winter, Winter, Trow. The Bottom Bracket
just plays one of each type. And yes, the order of games is important.
| Double
Elimination Round 1 |
 Map |
 Game |
 Time |
 Scoring |
| Clash in the Cloudspine |
Flag Rally |
10 min |
3 per flag, 5 for win |
| Drowned Empire |
Captures |
14 min |
3 per 2 balls, 5 for win |
| Creep on the Borderlands |
Last Man On The Hill |
10 min |
1 per 10% remaining, 6 for win |
| |
| Double
Elimination Round 2 |
 Map |
 Game |
 Time |
 Scoring |
| Lichen Unto Death |
Flag Rally |
12 min |
4 per flag, 5 for win |
| The Desert Between Your Ears |
Territories |
12 min |
2 per flag, 3 for win |
| The Great Divide |
Assassin (2v2 Allies) |
12 min |
0-10 for each statue hurt/killed (see rules) |
| |
| Double
Elimination Round 3 |
 Map |
 Game |
 Time |
 Scoring |
| Keep Across The River (TFL) |
Territories |
12 min |
2 per flag, 3 for win |
| Dead of Winter |
Capture the Flag |
16 min |
1 per 10% remaining, 0-15 for
contest/capture (see rules) |
| If I Had A Trow |
Territories (No Unit Trading) |
10 min |
2 per flag, 3 for win |
| |
| Double
Elimination Round 4 |
 Map |
 Game |
 Time |
 Scoring |
| Cracks in the Cloudspine |
Capture the Flag |
16 min |
1 per 10% remaining, 0-15 for
contest/capture (see rules) |
| The Dark Canyon |
Captures |
16 min |
1 per ball, 5 for win |
| Untamed Lands |
Flag Rally (2v2 Allies) |
10 min |
1 per flag, 5/3/1 for 1st/2nd/3rd |
| |
| Double
Elimination Round 5 |
 Map |
 Game |
 Time |
 Scoring |
| If I Had A Trow |
Body Count |
10 min |
1 per 10% remaining, 1 per 10%
destroyed, 5 for win |
| The Desert Between Your Ears |
Flag Rally |
12 min |
4 per flag, 5 for win |
| Smells Like My Nemesis In Here (Team) |
Territories |
14 min |
1 per flag, 6 for win |
| |
| Double
Elimination Round 6 |
 Map |
 Game |
 Time |
 Scoring |
| Calm Before The Storm |
Territories |
12 min |
2 per flag, 3 for win |
| Cracks in the Cloudspine |
Stampede |
14 min |
3 per 20%, 5 for win |
| Venice |
Captures (2v2 Allies) |
10 min |
2 per ball, 3/1 for 1st/2nd |
| |
| Double
Elimination Round 7 |
 Map |
 Game |
 Time |
 Scoring |
| Caer Cadarn (Dark) |
Captures |
14 min |
2 per ball, 3 for win |
| The Great Divide |
Assassin |
14 min |
3 per survivor, 3 per kill, 4 for win |
| Drowned Empire |
Territories |
12 min |
2 per 3 flags, 5 for win |

The Grand Final plays the first three of these game types twice,
for a total of seven games in the match. So the match is Clash, Clash,
Creep, Creep, Gimble, Gimble, Calm.
After the Grand Final there may be a Sudden Death series of
games, with map and game combinations chosen by alternating teams. See
the rules for more details.
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