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OVERVIEW

ENTERING

WHO CAN PLAY

PRIZES

OFFICIALS

CONDUCT AND ETIQUETTE

TOURNAMENT STRUCTURE

QUALIFYING ROUND

DOUBLE ELIMINATION

GRAND FINAL

MATCH SCHEDULING

SUBMITTING RESULTS

PROBLEMS

FAQ

GENERAL SCORING

2-TEAM SCORING

ALLIED SCORING

MAPS

GAMES FOR EACH ROUND

THE CRUCIBLE

This page lists all of the map and game combinations that will be played in MWC99. During the Qualifying Round there will be three games per match. During the Double Elimination, matches in the Top Bracket consist of five games, whereas matches in the Bottom Bracket consist of three games. See the match settings section of this page or the Double Elimination rules for more information.

GAME SETTINGS

Unless otherwise specifically stated, game settings for MWC99 will be:

  • Game Title: should include 'MWC99' and the names of the two teams.
  • No Password.
  • Normal Difficulty.
  • Player Limit: 16.
  • Planning Time Enabled, 2:30
  • Unit Trading Enabled.
  • Server Observer: This is left to the discretion of the host. If the host is a neutral host (i.e. not playing in the game) and they do not turn on the Server Observer flag then they must remain silent about all matters related to the game. They may still talk about irregularities and problems (e.g. whether a game should be restarted), however.
  • Show Enemy On Map (unless the game is Blind).
  • No Veteran Units.
  • Alliances Off (unless the game is an Allied game)
  • Teams Enabled.
  • Max Teams: 2 (unless the game specifies 2v2 or 3v3, in which case 4 or 6 teams should be formed; see the rules).

One last thing: You may have trouble with unwanted people coming into your game. If they do, ask them to leave and boot them if you have to, but DO NOT CLOSE THE GAME as this means that MWC99 staff and additional players are also unable to enter.

MATCH SETTINGS (QR)

Qualifying Round

Map

Game

Time

Scoring
Cracks in the Cloudspine Territories 14 min 1 per flag, 5 for win
Drowned Empire Flag Rally 12 min 4 per flag, 5 for win
The Desert Between Your Ears Stampede 14 min 3 per 20%, 5 for win

MATCH SETTINGS (DE)

Because there are third-party maps in this table that haven't even been finished yet (and also because we may change our minds), the maps and games to be played are subject to change. If any changes are made, teams will be given at least three days' notice before the week in question begins; i.e. any changes will be made before the preceding Friday at the latest.

NB: During the Double Elimination phase, Top Bracket matches play the first two game types twice, for a total of five games in a match. So if this table lists Keep, Winter, Trow, then a Top Bracket match would be Keep, Keep, Winter, Winter, Trow. The Bottom Bracket just plays one of each type. And yes, the order of games is important.

Double Elimination Round 1

Map

Game

Time

Scoring
Clash in the Cloudspine Flag Rally 10 min 3 per flag, 5 for win
Drowned Empire Captures 14 min 3 per 2 balls, 5 for win
Creep on the Borderlands Last Man On The Hill 10 min 1 per 10% remaining, 6 for win
 
Double Elimination Round 2

Map

Game

Time

Scoring
Lichen Unto Death Flag Rally 12 min 4 per flag, 5 for win
The Desert Between Your Ears Territories 12 min 2 per flag, 3 for win
The Great Divide Assassin (2v2 Allies) 12 min 0-10 for each statue hurt/killed (see rules)
 
Double Elimination Round 3

Map

Game

Time

Scoring
Keep Across The River (TFL) Territories 12 min 2 per flag, 3 for win
Dead of Winter Capture the Flag 16 min 1 per 10% remaining, 0-15 for contest/capture (see rules)
If I Had A Trow Territories (No Unit Trading) 10 min 2 per flag, 3 for win
 
Double Elimination Round 4

Map

Game

Time

Scoring
Cracks in the Cloudspine Capture the Flag 16 min 1 per 10% remaining, 0-15 for contest/capture (see rules)
The Dark Canyon Captures 16 min 1 per ball, 5 for win
Untamed Lands Flag Rally (2v2 Allies) 10 min 1 per flag, 5/3/1 for 1st/2nd/3rd
 
Double Elimination Round 5

Map

Game

Time

Scoring
If I Had A Trow Body Count 10 min 1 per 10% remaining, 1 per 10% destroyed, 5 for win
The Desert Between Your Ears Flag Rally 12 min 4 per flag, 5 for win
Smells Like My Nemesis In Here (Team) Territories 14 min 1 per flag, 6 for win
 
Double Elimination Round 6

Map

Game

Time

Scoring
Calm Before The Storm Territories 12 min 2 per flag, 3 for win
Cracks in the Cloudspine Stampede 14 min 3 per 20%, 5 for win
Venice Captures (2v2 Allies) 10 min 2 per ball, 3/1 for 1st/2nd
 
Double Elimination Round 7

Map

Game

Time

Scoring
Caer Cadarn (Dark) Captures 14 min 2 per ball, 3 for win
The Great Divide Assassin 14 min 3 per survivor, 3 per kill, 4 for win
Drowned Empire Territories 12 min 2 per 3 flags, 5 for win

MATCH SETTINGS (FINAL)

The Grand Final plays the first three of these game types twice, for a total of seven games in the match. So the match is Clash, Clash, Creep, Creep, Gimble, Gimble, Calm.

Grand Final

Map

Game

Time

Scoring
Clash in the Cloudspine Captures 12 min 2 per ball, 3 for win
Creep on the Borderlands Territories 12 min 2 per flag, 3 for win
Gimble in the Wabe Flag Rally (3v3 Allies) 10 min 1 per flag, 5/3/1 for 1st/2nd/3rd
Calm Before The Storm Capture the Flag 16 min 1 per 10% remaining, 0-15 for contest/capture

After the Grand Final there may be a Sudden Death series of games, with map and game combinations chosen by alternating teams. See the rules for more details.

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Last Update: Aug 23 04:09:22
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