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During the 2-week-long Qualifying Round, teams will be
responsible for playing 2 or 3 matches per week with other teams from
their pool. MWC99 staff will email the Primary and Alternate
Contacts of each team with information on their opponents for that
week (including email addresses) and the scheduled deadline for each
match. This information will also be accessible from each team's page. Due to the
large number of matches involved and associated difficulties in
scheduling, teams are strongly encouraged to contact each other to
schedule and play their matches independently.
If the match has not been played by the fallback time, then it
will be played on bungie.net at the assigned time. A MWC99 Judge or
Assistant Judge will be on hand at this time and place to verify that
both teams show up for the scheduled match, if results have not been
submitted prior to the deadline. If one team is not present, the
match will be forfeited to their opponent. If neither team is
present, the match will be forfeited to the higher-seeded team. There
will be NO GRACE PERIOD after the assigned time before a forfeit is
declared; teams should ensure they arrive early to avoid forfeiting
their match. All games in a match must be played in one session; if a
team leaves with a match partially completed they will forfeit any
uncompleted games.

Each round of the DE ladder will take one week, beginning on
Monday and ending on the following Sunday. During this time, each
team will be responsible for playing 1 or 2 matches per week with
other teams. The Triumvirate will email the Primary and Alternate
Contacts of each team with information on their opponents for each
round (including email addresses) and the scheduled match deadlines as
soon as the pairings are completed. Each match will have an assigned
fallback time and place on bungie.net; however, due to the large
number of matches involved and associated difficulties in scheduling,
teams are strongly encouraged to schedule and play their matches
independently.
The fallback routine is identical to that for QR scheduling.
Because the results of matches are needed to determine the
pairings for future rounds, and due to the necessity of reviewing
match reports and game films, the match deadlines will be strictly
enforced. Teams encountering exceptional circumstances may appeal to
the Triumvirate for a brief extension, but there is no guarantee that
the Triumvirate will be able to accomodate your request. In no event
will such an extension exceed 24 hours.

Teams that have no defeats play in the "Top Bracket" of the DE
ladder against other teams with no defeats. These teams will be
matched together and will have one week to play a match of 5 games.
The winner of the match advances to the next round of the top bracket,
while the loser moves to the "Bottom Bracket" to face other teams with
one loss. All of a week's Top Bracket matches must be completed
AND SUBMITTED by Sunday 10:30pm Central Time.

Teams that have one defeat play in the "Bottom Bracket" of the
DE ladder against other teams with one defeat. Teams in the Bottom
Bracket must complete 2 matches per week, each match consisting of 3
games. A loss in a Bottom Bracket match means elimination from the
tournament. Bottom Bracket matches are of two types: Elimination and
Winnowing. Elimination matches pair survivors from the last round of
the Bottom Bracket against the losers of the last round of the Top
Bracket. Winnowing matches pit survivors of the Elimination against
each other to reduce their numbers. All of a week's Elimination
matches must be completed AND SUBMITTED by Friday 10:30pm Central
Time. All of a week's Winnowing matches must be completed AND
SUBMITTED by Sunday 10:30pm Central Time.
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