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"Live with honour, die with valour."
Alliance is formed by two orders, Alliance: Tyr, formerly known as {SoT} in
Myth and Alliance: Willow formerly known as indecipherable ASCII, formerly known as MCI,
eheh, we've been around since the start and although the names have changed
(neither order would join the other) it's basically the exact same group.
We're a bunch of fun loving maniacs who mainly stick to unranked but aren't
afraid to flood ranked with daggers. We look forward to the matches and are
glad that the rules are set =)
74 people have bet on Alliance to finish in the top ten teams of MWC99. (average place ranked from 1st - 10th: 6.4)
MWC99 Threat Assessment: For most of 1998, the current members of the Alliance were known as
the Soldiers of Tyr, and they entered MWC98 under this name. They
didn't do quite as well as they could have, which is one reason their
threat assessment isn't as high as some other veteran orders.
QR Week 1: The Alliance basically just stand around while tLP fling themselves on their swords. Not much more needs to be said.
QR Week 2: Replace 'tLP' with 'Seven Cyberai' and 'Hehehe'... another two matches are easily controlled by the Alliance. They get to come up against some opposition next week... finally.
QR Week 3: Alliance show that they laugh in the face of opposition, wrestling the fs grizzlies to the ground in the Myth-equivalent of a four-point pin. Some very fine play in this match. Threat rating upgraded to three trow.
DE Round 1: Alliance are able to bottle up the awesome destructive might of the Pimento Loafers rather well, and clean up to win their match handily. On to Round Two!
DE Round 2: Ascension try hard in this exciting match, but Alliance start off strong and manage to dominate the match from start to end. Next week: The Companions...
DE Round 3: In a bitter struggle, Alliance take on the Companions in a close match that requires Alliance to win the last game (Trow Territories) 5-1 in order to advance. In a nail-biting finish, they manage to outfox the Companions for a brief second and secure a six-flag victory to take the match. Superb work upder pressure against a formidable foe warrants an upgrade to a four-trow threat rating.
DE Round 4: Coming up against still more tough opposition, Alliance face down Snap, Krackle, Die! and defeat them in a five-game sweep that leaves the Snap team reeling. Excellent coordination and sound strategies are once again the key to Alliance's victory.
DE Round 5: Alliance defeat Mac Gamers' Guild, never really in danger of losing a single game. They continue on to the Champion Match next week, where they will face the (similarly undefeated) BMF.
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