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~C~ The Companions
Contact: Gore (Alternate: Faded)

The Companions Logo

"There comes a time in every man's life when he must do what is good and right and true. Our Time Is Now!"

The Companions are one of the oldest Myth orders that are still active. We are only outdated by a few others, like BMF and AN. We were founded in the beginning of Feburary of 1998 as a Myth: TFL order. Originally specializing in Ground Zero, we diversified our talents to include every map and every unit. By the time Myth II was released, we were one of the top 10 orders on Myth I. We won several Myth I tournaments and placed well in others.

With the release on Myth II, we rededicated ourselves to the cause of being the best of the best. Shortly after Myth II came out, Companions held the Comet, the Sun, and the Full Moon on B.net II. Our quality of play has only increased since then and our order has held the Bungie.net order comet for several days also. You will find us to be one of the most honorable and fun orders you will ever play and we would like to remind everyone out there, "Myth II is alot funner if everyone plays with honor."

117 people have bet on The Companions to finish in the top ten teams of MWC99. (average place ranked from 1st - 10th: 6.1)

MWC99 Threat Assessment: As you can see from the Companions' biography, their main battle is usually with their own over-confidence. They recently lost Odin (one of their top players), but have bounced back from this well. Despite a lackluster showing in MWC98 (1 from 3, eliminated during the Qualifying Round), they are one of the strongest entrants so far and have a good shot at walking away with the Myth World Cup. However, with a roster of only seven players, they will have to be careful to ensure good attendance at all of their matches. In the past their play has often suffered from an over-reliance on fixed strategies; this may change in an open-information environment like MWC99.

QR Week 1: The Companions defeat Mac Gamers' Guild, but a few slip-ups along the way (a defeat in the Flag Rally, and an embarassing bacon-butchery incident) don't inspire as much confidence as we might like. We shall see how well they do against the stronger teams like Nanus Improbus in Week 2.

QR Week 2: Nanus Improbus proves to be too much for the Companions to roll over in their accustomed fashion, and a few tactical mistakes cost ~C~ their first match of MWC99. However they recover well to stomp the Shadows in expected fashion.

DE Round 1: The Companions aren't seriously tested by Blade of Thorns, who are quite rusty after a period of long disuse.

DE Round 2: Victus Semper can't field a full team against the Companions and they aren't ever really able to pose a serious challenge. Interestingly enough, Gore is discovering the joy of taking few units as captain, and his scouting and strategic overview skills help the team greatly.

DE Round 3: The Companions sorely miss the skills of a few 'key players' who can't be present for their match with Alliance. In a very, very tense battle it all comes down to the wire and ~C~ slip fatally in the last game to hand Alliance victory by a scant few points.

DE Round 4: The Companions handily outclass the Wolfpack, their tactical and strategic skills shining in every game and letting them easily control the match.

DE Round 5: In a very tight match, The Companions make one too many melee mistakes and Snap, Krackle, Die are quick to capitalise on them. After a solid run through the brackets, their time is now and the Companions make their finals bows before departing MWC99.

Threat Rating: TrowTrowTrowTrow

ROSTER
[select a player]
Gore
Faded
Giamilton
CodeToad
Tor
Flicker
Gunda
Olympus

RESULTS
VICTORY over MgG
45 - 29
VICTORY over CMG/A
57 - 20
DEFEAT by -ni-
29 - 37
FORFEIT over EOO
66 - 0
VICTORY over <S>
66 - 21
VICTORY over BoT
111 - 39
VICTORY over vs!
96 - 40
DEFEAT by =A=
49 - 56
VICTORY over DYG
61 - 0
VICTORY over WP
56 - 26
DEFEAT by snap
43 - 47

STATISTICS
PLACING:8th
QR AVG PTS:49.2
MATCHES:8 - 3
GAMES:32 - 7
POINTS:679 - 315
KILLS:1538 - 1045

CAPTAINS
Gore
CAPT: 34 W/T/L: 27/0/7

Faded
CAPT: 1 W/T/L: 1/0/0

Warlock
QR Pool: Warlock (Ranked 1st)
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Last Update: Aug 23 04:12:41
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