Adobe Brings 3D Gaming Support to Flash 11

| Product News

Adobe plans to release Flash Player 11 and Adobe AIR 3 in October with 3D graphics support. Adobe is targeting Web-based game makers with Flash’s 3D support, and promises substantial performance improvements for 2D graphics, as well.

Flash, now in 3D!Flash, now in 3D!

According to Adobe, Flash 11’s 2D and 3D rendering offer full hardware acceleration support with up to a 1,000 times performance improvement compared to Flash Player 10. The new versions of Flash and AIR will also support Adobe Flash Access and Adobe Pass for video rental subscriptions.

AIR 3 will offer full fram rate HD video support on the iPhone, iPad and iPod touch via H.264 hardware decoding, and it supports HD video and 7.1 surround sound for television content.

Adobe will release the new versions of Flash and AIR some time in October, but a specific launch date hasn’t been announced yet.

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Comments

Bosco (Brad Hutchings)

Is it just me, or is the Flash logo starting to look like a giant middle finger? (side view)

jfbiii

“When a man repeats a promise again and again, he means to fail you.”

Lee Dronick

Is it just me, or is the Flash logo starting to look like a giant middle finger? (side view)

I am thinking that it looks like an escalator (side view), one going down as is Flash.

Either that or half of Napoleon’s hat, you would have to be at least half crazy to use Flash.

I liked the old Creative Suite 2 and earlier logos, but they were probably not simplistic enough for display in small sizes. This fellow has a some good thoughts on the design of Adobe logos.

Ethan

“one going down as is Flash.”

Oh, I guess you should let the developers of Machinarium that the flash platform is going down. Time for them to blow up there dev pipeline and hire all ObjC developers as it’s the future of the world.

http://www.flashrealtime.com/machinarium-ipad/

You guys focus on the Flash Player plugin only and miss the fact that it’s a Development Platform to target multiple devices/OSs via players or cross compiling to native code. That increases ROI. That decreases upfront dev costs.

Bosco (Brad Hutchings)

True Ethan. But eminent software development experts Jon Gruber and Daniel Dilger have repeatedly noted that good software can only be written with Apple’s tools and libraries. Duh! You have a tough battle ahead of you. Now, just imagine how tough it would be if noted Microsoft astroturfer and all-around European patent expert Florian Mueller become an expert on how bad Flash is.

Lee Dronick

You guys focus on the Flash Player plugin only and miss the fact that it?s a Development Platform to target multiple devices/OSs via players or cross compiling to native code. That increases ROI. That decreases upfront dev costs.

Speaking for myself I focus on the Flash content and the user experience, not the player.

Dorje Sylas

Oh good. I was worried I’d never get my Web browser to hog all 6 gigs of my system RAM, now Adobe is here so I have no fear.

@Ethan, the development tools are really the only piece of Flash will be able to keep selling, but only if insure it actually can reliably complie to native code on mobile systems, and get tools to optimize the performance of those binaries. MS just gave Flash the middle F on for IE 11 on Windows 8.

I’ll reserve judgment on the development tools until it becomes clear how the 3D/2D implication gets handled on in non-Flash Player targeted builds.

Ethan

Bosco, I guess I “think different” than Gruber.

Lee Dronick

I just noticed a sort of similarity between the Flash logo and Facebook’s. The background colors are different, but Flash uses an italic f, Facebook a Roman f.

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