Apple Claims 650,000 Apps on App Store, 30 Billion Downloads

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SAN FRANCISCO - Apple announced on Monday that there are 650,000 apps available on the App Store, and that its customers have downloaded those apps 30 billion times. The announcement came during Monday’s World Wide Developer Conference keynote presentation by Apple CEO Tim Cook.

30 Billion Downloads

30 Billion App Store Downloads

Mr. Cook also said that his company has paid more than US$5 billion to developers since the App Store was launched in 2008. That was a message the developers in the audience seemed to appreciate, and it was accompanied by the image of a large check with lot of zeros written out to “Developers.”

Apple announced on March 5th, 2012, that the App Store had 550,000 apps, meaning we’ve seen a jump of 100,000 apps in just the last three months. At that time, the company also said that customers had downloaded 25 billion apps, marking a large jump in downloads during the same time.

In January of 2011, the company announced that there were 350,000 apps on the App Store, and that customers had downloaded 10 billion apps.

Comments

ibuck

Apple announced on March 5th, 2012, that the App Store had 585,000 apps, meaning we?ve seen a jump of 100,000 apps in just the last three months.

You may want to check your math, or your copy.
650,000 -585,000 = 65,000
6/11/2012 - 3/5/2012 = 3 months, 6 days

Bryan Chaffin

Thanks, ibuck. The correct number was 550,000. The math was right, but the variables were in error! smile

Thanks for the note?the article has been updated.

Ion_Quest

Apple is always good with numbers.  What is the average annual income of the iOS developers?  Hourly rate?  Enough to make a living?  Methinks not.

Bryan Chaffin

Ion-Quest, I imagine the average annual income for all of iOS developers is pretty low.

But as with any large sample, it includes those at the high end, those in the middle, and those at the low end.

The low end is dominated by mediocre developers, developers with few resources, and even good developers who can’t catch a break.

If you look at the high end, there are thousands of developers (and companies) that are doing very well.

In the middle are are the lucky and the good (not necessarily in that order). Many of them are doing well, too.

Then there are the hobbyists, the casual develoeprs, and the “hey, I have an idea” folks who aren’t even trying to make a living at coding.

Now throw in ad-supported apps and the revenue stemming from all of those ad networks.

Looking at average developer income is no better way to understand developer economics than just looking at the total paid out.

But none of this takes away from the fact that thousands of developers can make a living making iOS apps.

Ion_Quest

Bryan, thanks for lengthy response.  I guess the more OSX and iOS developers think about cool creations and less about making money, the better for Apple.

ARS speculated that probably less than 40% “break-even”.

http://arstechnica.com/apple/2012/05/ios-app-success-is-a-lottery-and-60-of-developers-dont-break-even/

Would sure like to see an exhaustive survey.  Cheers.

Bryan Chaffin

I would, too, Ion! There’s enough money in this industry to warrant that kind of survey, and sooner, rather than later.

Especially when you consider Android developers, too.

Ion_Quest

Definitely, include the whole mobile apps/games industry.  And while at it, there should be an investigation of the high 30% overhead each mobile-baron charges developers.  Collusion?

One tiny developer lamented, in order for my free app/game to be offered it costs me $99 per year.

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