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Apple Stirs Muddy Waters with iPod touch Emphasis

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There was one thing from Wednesday's media event I just didn't get. I mean, I've chewed it over with people that were there and people that weren't. I've thought about it and thought about it, and it just bugs me: What the hell was up with the 15 minute iPod touch recap during an event that's usually used to introduce new products to the media?

Don't get me wrong, it was a fine recap. Phil Schiller gave a great presentation, as far as presentations go. It's just that when we're treated to that sort of look back at most Apple keynotes/media event, they usually culminate with Apple changing the rules or seriously upping the ante in whatever category was on hand -- at the very least, the company tries to convince us it has.

Not so this time. We were treated to a four-bullet point presentation on everything we already knew about the iPod, with point #3 - games - dominating the segment. At the end of all the whole thing, we were shown iPod touches with more memory and faster processors. That's it. I didn't see the point of spending all that time rehashing what I think of as common knowledge, at least amongst the tech press.

Some people I talked it over with suggested it was a filler presentation due to something else originally planned falling through. I don't think that's the case for a couple of reasons: The FOUR game developers on hand spent time developing their presentations, and they were not last minute affairs. The same goes for Mr. Schiller - he put in (and had) a lot of time for his part of the show.

The other thing was that the overall event was one hour and twenty minutes long. Had it been an hour including this iPod touch recap, one could make the argument that it was a filler episode, but I don't think Apple would take it over an hour unless they wanted to.

So no, it was planned, and it went off as it was intended. So why? Just to show off the games, maybe? I'll admit that with all the emphasis on the iPod touch as a gaming platform that I was expecting some kind of really cool gaming initiative...or something. But there wasn't any real announcement, other than the game developers showing off new games, and they could have done so just as well with the emphasis being on iPhones, instead of iPod touches.

As it is, the gaming stuff just built us up (sort of, kind of) without offering the release of something new.

My compadre here at TMO, John Martellaro, wrote on Wednesday that he thinks the lack of major changes to the iPod touch -- its restrained evolution to use his excellent choice of words -- means that its days are numbered, and that it's going to morph into a low end of the iTablet family. (his name - I've been calling it the iPod super touch).

I don't buy that, either, despite John's excellent reasoning. Indeed, if there was something relating to Apple's long-rumored tablet device in this iPod touch presentation it was the opposite: The iPod touch is here to stay as a handheld computing and gaming platform.

Apple's tablet device is going to be aimed at the same space netbooks currently target, and that's a much different market than the iPod touch addresses. There is plenty of room for both the iPod touch and whatever Apple is going to spring on us next year.

Today, though, we get a new piece of the puzzle - Apple's new iPod touch - Games + Apps page we covered a little earlier in the day. Judging by this page, it would appear that Apple is wanting to pitch the iPod touch as a platform in its own right, and I'll be honest when I say, "What the huh?"

This page emphasizes many of the same things Mr. Schiller talked about during his presentation. The iPod touch is a great gaming device, you can social network with it, and you can run all these bitchin' apps. That's all fine and dandy, but at the end of the day, the iPod touch is an iPhone without a phone. It runs a (admittedly large) subset of iPhone apps, and it can't do anything the iPhone can't do.

Everything Mr. Schiller and his game developers showed are things that are really intended for the iPhone. All the apps, all the gaming fun, all the social networking - these are iPhone things that the touch can also do. Why try to suddenly pitch the touch as being something separate when it's not? Why risk dividing perceptions?

I understand the desire to pitch the iPhone touch as a gaming platform, and I can certainly understand making sure the iPod touch is right alongside the iPhone in ongoing market messages, but having a page seemingly dedicated to only this device doesn't make sense to me.

Coming back to the media event, the company did a surprisingly bad job of making any sort of point. Through all of the hooplah, Apple merely seemed to place the pictures in front of its audience without actually telling anyone what it was they were being shown.

That's not like Apple. The company tends to tell us the conclusion we should reach and then back it up in their own special way, not simply list a bunch of in-the-past facts and leave it up to everyone to draw the right conclusion. That's what we got on Wednesday, though, and the new iPod touch - Games + Apps doesn't do much to clarify anything.

From my armchair pundit viewpoint, Apple would be better served emphasizing the iPod touch as a gaming device that can run the same apps as the iPhone. This is markedly different from trying to position it separately with the almost certainly-unintended side effect of suggesting there is a separate category of apps for the device.

At the media event, Apple should have delivered that same message clearly and directly. Something like, "We've seen the iPod touch take off and sell more than 20 million units, and we've seen that users are embracing it as a gaming device. As a company, we've embraced that in turn, and will be working to deliver that message to an ever-broader market that might otherwise have been interested in standalone devices such as the Nintendo DS or the PlayStation Portable."

One last thing: The media event was a success, and I am super excited about iTunes LP, iTunes 9, Genius Recommendations for apps, and the ability to arrange my iPhone apps in iTunes. I imagine the 64GB iPhone touch will also do well in the market place, and the new iPod nano is TEH SUPAR SEXY!!!1!

Overall, though, I think Apple doesn't yet know exactly what to do with the iPod touch yet, though I imagine this won't remain so for too long.


Bryan Chaffin began using Apple computers in 1983 in a high school BASIC programming class. He started using Macs in 1990 when the Kinko’s guy taught him how to use Aldus PageMaker, finally buying a Power Computing Power 100 in 1995. Bryan is the Cofounder of The Mac Observer and currently serves as Afternoon Editor. He has contributed to MacAddict and MacFormat magazines, and coauthored Incredible iPad Apps for Dummies with Bob “Dr. Mac” LeVitus. You can read more about Bryan at GeekTells, his personal blog.

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9 Observer Comments

   Actions Lee Dronick said on September 11th, 2009 at 6:12 PM (Edited: 10/18/2011 6:20 PM):

“What the hell was up with the 15 minute iPod touch recap during an event that’s usually used to introduce new products to the media?

May they have something new in the works that wasn’t quite ready do be debuted at the event.

First, Muddy Waters has been dead for 26 years; pretty rude to stir him up.

Second, I think what happened is that Apple has something bigger for the Touch in the works already. Either it wasn’t quite ready for prime time yet though they thought it would be, or they have something planned for the post-Christmas shindig.

Or they’re channeling long-dead bluesmen, maybe.

   Actions Lee Dronick said on September 11th, 2009 at 7:42 PM (Edited: 10/18/2011 6:20 PM):

First, Muddy Waters has been dead for 26 years; pretty rude to stir him up.

That was good one! We need a rimshot emoticon!

There is one thing the iPod touch can “do” that the iPhone can’t: it can be had for $199 with no recurring-payment phone plan. For people who follow Apple, that’s obvious, but while virtually everyone seems to know about the iPhone, I am amazed at how few people know what my iPod touch is when I show it to them. They either assume it’s a phone or say something like, “I’ve never seen anything like that!” (Usually that’s when my daughter is watching a TV show on it.)

Many people - including me - would not even consider an iPhone because of the plan cost. I think the iPod touch is getting overshadowed and goes unnoticed by a huge potential market. Maybe Apple is trying to address that?

   Actions iJack said on September 11th, 2009 at 9:57 PM (Edited: 09/26/2011 1:30 PM):

I agree with Tbone.  Schiller and co were about to show off an iTablet, Steve comes back and says this isn’t ready for Primetime, and anyway I don’t like this, that, or the other.  The game developers were already planned and prepped, Apple just dropped them into a larger “shell” presentation at the last minute.

   Actions furbies said on September 11th, 2009 at 11:33 PM (Edited: 11/09/2010 5:45 AM):

I held off getting an iPod Touch until the media event in case Apple was going to include a camera in the Touch lineup.
I have a 64Gb on order but really wish it had a camera.

And yes I know the iPhone has a camera, but I’ve already got a mobile phone that I hardly ever use, and besides, mobile phone plans here in Australia cost an arm and a leg, as well as ones’ first born child and left kidney.

I also know I can get an iPhone from the Apple Store, but I really want the extra storage that the 64Gb Touch has, without paying Aus $1040.00 for half the storage.

The point of the Touch presentation was fairly obvious to me. Most people still see the iPod Touch as a fancy iPod that can surf the web. Very few realize how good of a platform this thing can be for gaming.  All three of my kids have a Nintendo DS or DSi’s and every one fights over who can use my iPhone to play games.

So Apple’s whole goal was to raise public (not Apple-lover) consciousness about the suitability of the Touch as a gaming platform.  I can guarantee they’ll get more gaming mindshare out of their presentation.  Just as importantly they achieved this while making money, unlike MS and the Xbox who had to lose a ton of cash to achieve their present marketshare.  Losing money to gain marketshare is something Apple would never accept.

Nintendo and PSP should be running scared. For the price of a single $30-$50 game I can buy at Gamestop, I can buy a huge number of $0.99 games off the app store and keep the kids occupied that much longer.  How many times have you bought your kid a $40 game only to have them bored of it in a few days?  I am seriously considering getting the $199 iPod touch for all the kids this Xmas.

   Actions Lee Dronick said on September 12th, 2009 at 9:57 PM (Edited: 10/18/2011 6:20 PM):

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Can a couple of more people flag that post as spam so that it can be deleted.

I do not get why Apple wouldn’t keep the iPod Touch and iPhone with feature polarity. Many people I know will never buy an iPhone as long as it is attached to AT&T. Some have bought an iPod Touch as a replacement.


Part of the attraction of the Touch is developers can design applications that work on both the iPod Touch and iPhone. Excluding the Camera limts this a bit. Further, it definately is killing sales to the Touch, as I am certain many people were holding off purchasing a Touch anticipating the camera. I for one need a pocket camera, and was hoping the iPod TOuch had it included.

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