The Mac Observer

Ted Landau's User Friendly View

The past and future of the iPhone’s App Store

TMO Talk (6)

It's always been my assumption that, when the original iPhone was first announced, Apple had no plans to offer an App Store. It wasn't until October 2007 that Apple announced its intention to have a SDK that would allow "native third-party applications on the iPhone." That's 10 months after the iPhone was revealed and about 4 months after it was released.

Until then, Apple was pushing Web apps as the sole solution for third-parties.

Now it may be that Apple always knew that it would offer an App Store. As it often does, Apple may have simply kept its plans a secret until they were closer to reality.

But I don't think this is the case here.

For one thing, Apple didn't wait until reality loomed to reveal its plans. After the October 2007 announcement, it took until March 2008 before the SDK was available to developers. It wasn't until July that the App Store opened for business.

What appeared to be forcing Apple's hand was the availability of third-party software via jailbreaking and the resulting clamor (both from users and developers) for Apple to come up with an authorized equivalent.

In other words, Apple appears to have been pushed into this move, somewhat reluctantly. They (especially Steve Jobs) probably would have preferred to keep the iPhone more of a "closed box."

If I'm correct here, this must rank as the biggest unintended success in the history of Apple. The App Store is now acknowledged as overwhelmingly successful (with over 15,000 applications) and is almost certainly the most critical feature that keeps the iPhone ahead of wannabe competitors such as the Palm Pre. Apple executives can thank their stars (or whatever it is they thank) that they were pushed to make this move.

For Apple, the success of the App Store goes beyond helping to sell iPhones. Apple also makes 30% of all the revenue from App Store sales. A recent estimate suggests that Apple may have already made $100 million dollars on such sales. Not earth-shattering for a company as big as Apple. But it's nothing to sneeze at either. And it's only going to get bigger, much bigger, in the year ahead.

My current interest in all of this stems partly from the fact that I may soon have a stake in an iPhone app. The second edition of Take Control of Your iPhone is due out any day, as an ebook PDF. Some time over the next month or so, it may also get released as an iPhone app. This has led me to more closely consider the limitations of dealing with the App Store. One significant limitation is that I will have no ability to offer the book, separate from the App Store. For example, I might wish to send out free copies to potential reviewers. Or I might wish to give a free copy to a few friends. No can do. Even though I will have the book's .ipa file (the format used for iPhone applications), I can't just give a copy to someone. The file won't work unless it's installed via the App Store.

Yes, there are potential solutions here. For starters, Apple will provide us with a limited number of gift codes for the book. But nothing will give us the flexibility we have with the PDF version of the book — or that any developer would have with any application for the Mac (as opposed to the iPhone).

I am obviously not alone in my concerns. A recent article in the San Francisco Chronicle detailed numerous complaints and feature requests from iPhone developers. At the same time, it noted that "all the developers interviewed say they are more than happy to stick with Apple's App Store." It's obviously working out well overall. And developers remain optimistic that most of their requests will be realized eventually.

Still, I'd like to see the day when you could install apps in iTunes without having to go through the App Store at all. In other words, you could just drag an app from your Mac's drive (perhaps downloaded from the Web) to iTunes, in the same way that you can now drag an mp3 file, and have it work. The App Store would continue as an option, but it would not be required.

I'm not holding my breath. Apps installed via this alternate route would not generate any revenue for Apple — so there's not much incentive for Apple to okay this. It also would amount to Apple-sanctioned jailbreaking, allowing virtually any app on the iPhone without prior review or approval by Apple. Not likely any time soon. But I believe the day will come eventually. Just as the App Store eventually arrived. We just have to wait.

A brief note about the new Cinema Display. Speaking of waiting (how's that for a segue?), a review in Macworld, describes Apple’s new LED Cinema Display as "the company’s first display designed specifically for use with its laptop line." Personally, I find this a bit of a stretch. It would be more accurate to say that the laptops are the only Macs that currently work with the display. Apple's marketing may spin this to suggest that the display was somehow created just for laptops. But that is not really the case. All forthcoming Macs will include the required Mini DisplayPort and will work with the display. That's why I continue to wait, a bit impatiently by now, for these new iMacs, Mac Pros and Mac minis to arrive. I am hopeful that they will be here before summer. I'm getting my wallet ready.


In addition to his role here at The Mac Observer, Ted Landau is a Senior Contributor for Macworld, the author of several Mac and iPhone help books, and the founder of MacFixIt. You can .(JavaScript must be enabled to view this email address)  Ted Landau or post your polite comments below.

Post A Comment or Log-in. Need an account? Register here.

6 Observer Comments

   Actions mactoid said on February 11th, 2009 at 12:30 PM (Edited: 10/25/2011 8:44 PM):

A favorite topic of belly-aching here seems to be the complaint that software can only be sold through the App Store, and Apple has to approve the software, and Apple puts restrictions on developers and blah blah blah blah….

But as an end user who owed several Palm devices dating back to the Pilot 1000, I have to say that I appreciate downloading apps that (for the most part) work, don’t have some kind of weird virus, and don’t crash my device to the point that I have to do a hard re-set to make the device function again. In the free-wheeling world of Palm applications, this was a frequent occurrence.

unintended???????????


NOT

   Actions Marc Elson said on February 11th, 2009 at 3:20 PM:

I don’t think the App Store is an «unintended success». Here’s why : An SDK was prepared and distributed to developers. Meanwhile, a market place was designed so that millions of iPhone and iPod Touch users could easily buy apps and developers could be rewarded for their work. Apple even managed to get a $100 Million venture capital initiative from KPCB firm, so that start-ups which were willing to invest time and money in the App Store could get started.
Each of these tasks need a lot of hard work. It’s a even greater task to coordinate the timing of all this. So, no, you don’t make all this happen «by accident», or because you were forced to and you had to rush something out.
Here’s a great quote from Carl Howe, an analyst from the Yankee Group : «...what Apple actually did is till the ground for development with enterprise features, seed it with the SDK, water it with marketing and distribution, and fertilize it with cash. If third-party apps don’t grow with that kind of support, nothing will.» You can read is whole piece here : http://notes-from-anywhere.blogspot.com/2008/03/apple-knows-how-to-launch-platform.html

Regards.

RE: Each of these tasks need a lot of hard work…

I never meant to imply that Apple did not put a lot of thought and hard work into the App Store. Rather, I was suggesting that BEFORE Apple started putting in all that hard work, they were likely initially opposed to doing it.

Once the decision to go forward was made, Apple did its usual great job of implementing the feature.

   Actions GQB said on February 11th, 2009 at 4:31 PM (Edited: 02/11/2009 5:32 PM):

Sorry, but this is the same old self-aggrandizing POV of the jailbreak community, claiming responsibility for the App Store.
An SDK (particularly a GOOD SDK for a new platform) is not thrown together overnight. Apple spent year -1 to immediately post-release to getting the box out the door with its own OS and software. Once that was done, they could turn their attention to the SDK.
Did they need to tip their hand as to goals? No.
Did they have the distribution channel set up? No.
Did they have unlimited dev resources to design, build the SDK and its tools while doing the rollout? Anyone who thinks that has never worked fpor a large software developer.
Web-based apps were always a placeholder.

   Actions Dating advice said on March 5th, 2009 at 7:46 AM:

great post, really informative. i’ve subscribe ur blog smile

Post A Comment or Log-in. Need an account? Register here.
 

Recent Headlines - Updated May 27th

Sat, 10:00 AM
MacOS KenDensed - MacOS KenDensed: Apple’s Patent Lawsuit & Antitrust Shuffle
Fri, 5:58 PM
News - Sotheby’s to Auction Steve Jobs Atari Memo (Photo Gallery)
5:42 PM
Free on iTunes - 3 Free iOS Apps for News Hounds
3:00 PM
Rumor - Nest Thermostat Reportedly Coming to Apple Retail Stores
2:40 PM
Particle Debris - The TV Industry’s Dreadful Little Secret
2:33 PM
News - Mobile Devices Account for 20% of Web Traffic in US, Canada
12:49 PM
News - Apple Now Offering “Free App of the Week” for iOS
12:21 PM
News - Tim Cook Declines $75 Million Dividend Payout
11:25 AM
News - Absinthe 2.0 Provides Untethered Jailbreak for iOS 5.1.1
11:09 AM
Quick Look Review - F18 Carrier Landing (iOS) is a Boatload of Fun
10:51 AM
TMO Appearances - Jeff Gamet talks Cool Apps & Accessories on Not Another Mac Podcast
10:12 AM
Hot Forum Topic - Forum Poll: Which is Your Favorite Photo Sharing Service?
 

The Mac Observer Reader Specials

  • Macsales.com SuperSpeed SSDs from $58. Transform your Mac with an SSD Solution of up to 960GB! You won't believe it's the same machine! Once you experience an OWC SSD, no going back! - Macsales.com
  • Mac RAM Upgrades: MacBook Pro 16GB kits $475, 8GB Kits for $119.99! iMac 16GB RAM Kits (4x 4GB) for $229.99! Mac Pro Memory 32GB Kit for $399.99, 64GB Kit for $889.99! Mac Hard Drives 2TB Seagate SATA II for $249.99! Click Here!
  • Macpokeronline.com If you're using a Mac, then you've gotta check out PokerOnAMac.com. Online casinos and poker rooms are literally giving away cash and the casino sites at Poker on a Mac do the unthinkable, they actually reward! Join today, the download is free!
  •  Looking to find online casinos for mac? We can help you find the best real money casino sites where you can play your favorite casino games including blackjack and slots.

Apple Stock Quote (AAPL)

Loading...

Hot Topics

TMO Express

Join the TMO Express Daily Newsletter to get the latest Mac headlines in your e-mail every weekday. Find out more!

Top Deals From DealBrothers.com

Recent Features

Support The Mac Observer

We noticed you may be running AdBlock on your computer. It takes real money to run this site and to deliver the news, tips, and opinions you love to read.

If you wish to block the ads that pay for the creation of our content, we ask that you instead support TMO Directly, either with a $5 monthly recurring contribution, or a one-time donation of any amount of your choice. Thanks!

Subscribe with Paypal Donate with Paypal