Recent Comments

RE: iPad/iPhone Apps Should Run as 'Desk Touch Apps' in OS X

Kinda already in the article. You can't copy/paste from your mac to your iPhone from your desktop and vice versa (at least not without some kind of kludgy app). You cannot see two apps side by side on your iPhone as your iPhone only lets you see one app at a time, and even on windows phones, only 2 at a time. Making iPhone apps as part of a more powerful desktop environment can bring about all kinds of new workflows. As for iWatch, let's hold off and see if/what happens.

RE: iPad/iPhone Apps Should Run as 'Desk Touch Apps' in OS X

cube fan, craigf, I think the important thing to note here is I'm not advocating a vertical touch screen. What is cool about the Xcode emulator is it currently works on your mac, with your mouse or touchpad, and it works well. You don't need any new hardware to gain the benefits. Now Apple could make some of the gestures work even better in the emulator. And of course, the wouldn't use an actual emulator. They'd take that tech and develop it so you don't need to be a developer for it to work. You just double click on an…

RE: iPad/iPhone Apps Should Run as 'Desk Touch Apps' in OS X

Agreed on Windows 8. But that's exactly the problem. Windows 8 foists touch UI on a user almost at random all over the desktop UI. I'd suggest you try using the iPhone emulator as part of Xcode. It launches an iPhone app into its own little window sandbox. The rest of the UI is totally unaffected. And if you have a touchpad, working within the little windows sandbox works reasonably well. The point being, though, it forces the user to only have a context switch when you see the iPhone sandbox window, regarding behavior, and of course, you don't have…

RE: iPad/iPhone Apps Should Run as 'Desk Touch Apps' in OS X

iVoid, it already works well with the Apple trackpad. At least when I use the Xcode emulator, just using the trackpad lets me navigate the emulator iOS apps rather easily. You're right though, I'm sure they could make a few tweaks to make it even more fluid within the emulator/window sandbox.