We often need multiple apps on our iPhone and iPads to perform the same functions a single app handles on our Macs. Mark Greentree thinks that's a problem leading to extra steps for what should be simple tasks, and to frustration for those of us that use iOS regularly.
The promise of magazine heaven on the Apple iPad has not yet been fulfilled. As publishers with varying degrees of cash, technical expertise and perspective have entered the digital magazine market, the technology has splintered. John Martellaro shares his own experiences with an all digital magazine life.
A question has come up about Apple's ability to inspire our dreams. Apple doesn't seem to be sharing its vision for the future right now. Has Google usurped that role? That idea is all wrong. Apple shares its dream when the product ships. John Martellaro explains.
Microsoft is taking pot shots at Apple's iPad in its efforts to promote moribund sales of Windows 8 tablets. In a new series of commercials, the Redmond, WA company harnesses Siri to disparage iPad's one-app-at-a-time nature, and compares specs to show an Asus device is thinner and weighs less than iPad.
Recently, we've seen some articles that claim Tim Cook doesn't really know what he's doing and he'll drag Apple down. It's all nonsense, driven by lack of understanding of the man. John Martellaro refutes the crazy notion based on his own experiences. Plus he presents a video for you to analyze.
Apple rumours have become almost beyond parody, an industry in themselves with websites, twitterfeeds and column inches dedicated to digging them up and dishing them out. Charlotte Henry thinks that may be behind some of Apple's rushed products, and Apple fans, media and bloggers are to blame.
Shocked, we say. Shocked. We are utterly shocked*. Sales of the HTC First—the so-called "Facebook Phone—have reportedly been so bad that AT&T is ready to kill it. The device was announced on April 4th, but according to BGR, AT&T has sold just 15,000 units and is ready to pull the plug.
When Adobe announced that it will be dropping its traditional perpetual license model for Photoshop, InDesign, Illustrator, and the rest of its professional creative apps in favor of the Creative Cloud software subscription model, the public response was less than enthusiastic. The reaction from at least some Adobe app users was so negative, in fact, that an online petition quickly popped up urging Adobe to keep the Creative Suite perpetual license model alive. But that petition may not matter.
Over the weekend, Cult of Mac ran a story about how new technologies are threatening to leave the iPhone behind. The premise there is that there is no longer room for vision, that a technology race determines the ultimate winner. John Martellaro weighs in with a rebuttal.
Let's offer a salute to clever game developers, especially Patrick and Daniel Klug, the cofounders of GreenheartGames. When they released Game Developer Tycoon for Mac, Windows, and Linux, they decided to put a cracked version of the game for pirates to steal on bittorrent, but they did so with a twist: players playing the cracked version of the game will find that piracy drives them bankrupt.
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