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    Posted: 27 July 2010 04:38 PM

    Starcraft II: Wings of Liberty Lands on the Mac

    Gamers who’ve been waiting for the next version of StarCraft to hit the Mac probably would agree with the observation of the blue-cad, cigar-chomping space marine who appears in a teaser trailer for the real-time strategy game: “Hell, it’s about time.” On Tuesday, Blizzard Entertainment released StarCraft II: Wings of Liberty to stores worldwide. The highly anticipated real-time strategy game has been teased and previewed for months—if not years—but it’s now available for both the Mac and Windows platforms.

    Seems more and more titles are being release for Mac.  Nice to see.  Not a hugh deal but might sway some on the casual gamers over to the Apple world.

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  • Posted: 27 July 2010 04:56 PM #1

    incorrigible - 27 July 2010 07:38 PM

    Starcraft II: Wings of Liberty Lands on the Mac

    Gamers who’ve been waiting for the next version of StarCraft to hit the Mac probably would agree with the observation of the blue-cad, cigar-chomping space marine who appears in a teaser trailer for the real-time strategy game: “Hell, it’s about time.” On Tuesday, Blizzard Entertainment released StarCraft II: Wings of Liberty to stores worldwide. The highly anticipated real-time strategy game has been teased and previewed for months—if not years—but it’s now available for both the Mac and Windows platforms.

    Seems more and more titles are being release for Mac.  Nice to see.  Not a hugh deal but might sway some on the casual gamers over to the Apple world.

    Blizzard have ALWAYS been cross platform. WOW and every application they have released have been a simultaneous release on both platforms.

    They’ve proved it can be done. Why can’t the rest adhere?

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    Posted: 28 July 2010 08:48 AM #2

    The problem with the rest is, that many games run engines that are windows only due to directx which is extremely hard to port as the whole engine needs to be rewritten. Since Blizzard has always cared about being available on both platforms its engine is easy to pack in to a hybrid app.
    Like with the Quake engine, almost all games that ran on that engine got ported to mac.

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  • Posted: 12 August 2010 08:25 AM #3

    Desperate iOS competitors have no option but going to bed with Google…... and loose their souls to the devil….

    http://www.engadget.com/2010/08/11/exclusive-sony-ericsson-to-introduce-android-3-0-gaming-platfor/

    [ Edited: 12 August 2010 08:28 AM by Hamourabi ]      
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    Posted: 12 August 2010 11:40 AM #4

    incorrigible - 27 July 2010 07:38 PM

    Starcraft II: Wings of Liberty Lands on the Mac

    Gamers who’ve been waiting for the next version of StarCraft to hit the Mac probably would agree with the observation of the blue-cad, cigar-chomping space marine who appears in a teaser trailer for the real-time strategy game: “Hell, it’s about time.” On Tuesday, Blizzard Entertainment released StarCraft II: Wings of Liberty to stores worldwide. The highly anticipated real-time strategy game has been teased and previewed for months—if not years—but it’s now available for both the Mac and Windows platforms.

    Seems more and more titles are being release for Mac.  Nice to see.  Not a hugh deal but might sway some on the casual gamers over to the Apple world.

    Blizzard has always released on the Mac. BTW, the game is good. The space marine’s line is a reference to the twelve year wait since the release of the last version of Starcraft in 1998.

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  • Posted: 12 August 2010 07:14 PM #5

    id shows Rage on iPhone: will “kill” any Xbox or PS2 game

    id Software says iPhone better than Xbox and PS2

    id Software co-founder John Carmack upturned the game industry at the QuakeCon expo today with word his company had ported the Rage engine to the iPhone. The graphics keep many of the features of the full engine for modern consoles, including non-repeating Megatextures and advanced lighting, but still runs at 60 frames per second on an iPhone 4. It still runs properly on an older iPhone and, due to the mix of hardware and software, could “kill anything done on the Xbox or PlayStation 2,” he said to Kotaku and others at the Texas gathering.

    The well-known programmer explained that, in some ways, an iPhone was at least on par with the earlier full-sized consoles. An iPhone 4 has 512MB of RAM, a 1GHz processor and relatively quick accelerated graphics. The touchscreen added its own element. While it lost the tactile feedback of buttons, it added a visceral quality of interacting directly with what’s in view. The iPad is “incredibly cool” for this through the larger screen, Carmack said.

    He added that it “wasn’t far off” even from the current generation of consoles.

    id plans to release two games for the iPhone based on Rage. One is due before the end of the year for $10 and would be more of a showcase game. A second, fuller game should arrive in 2011 as a complement to the Mac, PC, PS3 and Xbox 360 versions.

    The statements highlight both Apple’s evolution as a game platform creator and the problems for Nintendo and Sony. The DSi, PSP and upcoming 3DS all either lack the processing performance or the visual effects support to handle visuals on the level of Rage and have created a rare market disadvantage for both. While the lack of strong Internet features and higher game prices may have also been factors, poor performance may also be leading some to switch to the iPhone or iPod touch for gaming as it’s now home to more advanced titles.

    DS and PSP sales have fallen rapidly in the past year, in part because their base designs have been unchanged for the past six years and have seen relatively few blockbuster titles. Apple has yet to have a system seller but may get support from Rage and other high-profile titles that would previously have gone directly to Nintendo or Sony systems.