Developers' Cave Submission Information Here are some samples of stuff we would like to see:Ê Just finished a killer QuickTime sequence for a test project? Send it to us! Created your own amazing level in a Quake or Marathon editor? Send it to us! Created a neat screen saver or desktop picture with that cool character or scene you just modeled? Send it to us! Created a cool effect in a QuickTime layer that people would have fun playing with? Send it to us! Have a prototype game you built in Adventure Maker? Send it to us! An arcade game or silly widget you just made up in Director, mTropolis or iShell? Send it to us! Just wrote an experimental USB driver for you favorite PC flight stick? Send it to us! In short, anything relating to Mac games that you think people may want to play with. But please, no trade secrets that will get you fired for leaking them to us. When submitting your project, please include the following: Complete contact information: Name Mailing Address Email Address (very important) Phone Fax Project Info: Title Brief Description Your Involvement (whether you are sole creator or a team member, and what role you played) Any project over 2 megs in size should be snail mailed to the following address: Developer's Cave 167 E 90th Street Ste 3C New York NY 10128 The following media are acceptable: Zip disks CD-R or CD-RW 3.5" floppy disks Any project under 2 megs in size can be emailed to: submissions@macobserver.com Please remember to include all above required info in the email as well. All submissions are non-returnable. DO NOT send us your master copy! Ground Rules: 1. All submissions must be viewable or playable on Macintosh computers. 2. Submissions of 2 megs or less in size may be submitted via email . All submissions above 2 megs (please remember these files must be downloaded over the web, so size matters) must be sent via snail mail to the street address on the Submission information Form. Works may be submitted on any of the following media: 3.5 Floppy disc CD-R or CD-RW Zip disc 3. All submissions must include all required information as described in the Submission Information document. 4. All submissions are non-returnable. DO NOT send us your master copy! 5. There is no guarantee your work will be posted if submitted. The staff at The Mac Observer will decide which works are posted in the Developers' Cave. Content of The Cave will be decided on the basis of originality and entertainment value. We will post everything we find that we think will be worth your time to download. 6. While the Developers' Cave will be an ongoing feature of The Name of the Game, there is no guarantee how long your work will be posted, as we hope to change content regularly. However, a Best of the Developers' Cave may not be out of the question. 7. Keep the content appropriate. Our target market is Mac gamers, twelve and up. If the content of your project doesn't reflect this, it won't make it into The Cave. 8. This is not a contest! This is a place for developers to show off. Whether your project is for gamers or fellow (and future) game makers, this is a way for you to brag about your skills! Use The Cave wisely, young Jedi. 9. The Mac Observer can not and will not be held responsible for any damages, liability, or other bad stuff that may occur related to your submission. You submit your material at your own risk.