The Developers' Cave
January 8th, 1999

Randy: Wow. Steve Jobs...

Gary: Oh, yeah. Keynote speech!!

Randy: What incredible news. An ATI Rage 128 chip, STANDARD in all new Macs! The new ATI card has better performance than a VooDoo 2 card.

Gary: OpenGL, integrated into the Mac OS!

Randy: John Carmack of Id Software announces Quake Arena's simultaneous release on Mac and PC platforms!

Gary: More new games announced for the Mac like, Tomb Raider III, Starcraft, and Rainbow 6. And...

(drum roll, please)

Connectix Virtual Game Station, a PlayStation emulator for the Mac! You can't play PlayStation games on Windows. Thanks for listening, Steve!

Man, this has been an unbelievable MacWorld, and we didn't even get to go. Just think how much better Macworld Expo would have been if The Idiots had been there. We just have to say, announcements like John Carmack's will make other game developers sit up and give the Mac platform a second, very serious look. The Mac is going to be the Ultimate Game Platform!

Randy: You know, with game developers jumping on the Mac wagon, (again) it sure would be a cool thing to have a place where new Mac game developers could get a chance to show off their work. A place where there was no commercial pressure. A place where gamers could go to get an inside glimpse of how a title develops as it matures for market. And most of all, a place for people to show off works-in-progress and get feedback from the Mac gaming community.

Gary: Not bad. It could be kind of like a developer's co-op. Independent developers could display their labors, not to try and make a buck, but to show off just how clever they are. They could exchange ideas and get feedback. They could test their puzzle building skills on the gaming community at large instead of letting some stuffy old market research group tell them what people want.

Randy: And wouldn't it be great if their were two Idiots who would stop talking about something like this and who would create just such a place?

Gary: Are you thinking what I'm thinking?

Randy: I think so, but where are we going to get a pair of rubber pants and a chicken at this time of night?

Gary: No, man, no! Let's start a developers' showcase! We'll do the chicken thing later.

Randy: What a novel idea! We'll call it The Big FTP Site Where You Can Download a Lot of Experimental Crap!

Gary: I was thinking more along the lines of The Developers' Cave.

Randy: Okay, okay. For the patient folks at The Mac Observer, we'll stick to something a little more germane. The Developers' Cave it is.

Gary: That's not germane, bonehead. It's in perfect English. But I like it. What are we looking to fill it with?

Randy: Mac gaming-related stuff only.

Demos, of course, but not the ones everybody already has. We want demos of works-in-progress from new designers and programmers! Stuff that shows off your talents, but that may not be ready for prime time. Please, no demos that you grabbed from MacAddict!

Here are some samples of stuff we would like to see: 

Just finished a killer QuickTime sequence for a test project? Send it to us!

Created your own amazing level in a Myth II, Quake or Marathon editor? Send it to us!

Created a neat screen saver or desktop picture with that cool character or scene you just modeled? Send it to us!

Created a cool effect in a QuickTime layer that people would have fun playing with? Send it to us!

Have a prototype game you built in Adventure Maker? Send it to us!

An arcade game or silly widget you just made up in Director, mTropolis or iShell? Send it to us!

Just wrote an experimental USB driver for you favorite PC flight stick? Send it to us!

In short, anything relating to Mac games that you think people may want to play with. But please, no trade secrets that will get you fired for leaking them to us.

Gary: The Idiots and the scrupulous crew here at The Mac Observer, (the website formerly know as Webintosh) will pore through the generous contributions from the four corners of our readership to find the coolest, most innovative, and intriguing works. And then we will post them in The Developers' Cave.

Randy: Each contribution will have an email link to the author of the project, along with a brief statement about the content. We hope this will be a place where designers, writers, digital artist and programmers will come to collaborate and exchange ideas. We know how tough it can be to try and find dedicated, savvy computer artisans. We hope that the Developers' Cave will help ease the search for those of you looking for team members.

Gary: And for gamers, we hope it will be a place to find new gizmos to play with and maybe get a first-hand glimpse of things to come, as well as find some cool games and demos you just can't get anywhere else.

Randy: Before we open ourselves up to a slew of bloated email attachments, let's set up a few ground rules.

1. All submissions must be viewable or playable on Macintosh computers.

2. Submissions of 2 megs or less in size may be submitted via email to the email address on the Submission Information Form below. All submissions above 2 megs (please remember these files must be downloaded over the web, so size does matter) must be sent via snail mail to the street address on the Submission Information Form below. Works may be submitted on any of the following media:

3.5 Floppy disc
CD-R or CD-RW
Zip disc

3. All submissions must include all required information as described in the Submission Information document, downloadable below.

4. All submissions are non-returnable. DO NOT send us your master copy!

5. There is no guarantee your work will be posted if submitted. The staff at The Mac Observer will decide which works are posted in the Developers' Cave. Content of The Cave will be decided on the basis of originality and entertainment value. We will post everything we find that we think will be worth your time to download.

6. While the Developers' Cave will be an ongoing feature of The Name of the Game, there is no guarantee how long your work will be posted, as we hope to change content regularly. However, a Best of the Developers' Cave may not be out of the question.

7. Keep the content appropriate. Our target market is Mac gamers, twelve and up. If the content of your project doesn't reflect this, it won't make it into The Cave.

8. The Mac Observer can not and will not be held responsible for any damages, liability, or other bad stuff that may occur related to your submission. You submit your material at your own risk.

9. This is not a contest! This is a place for developers to show off. Whether your project is for gamers or fellow (and future) game makers, this is a way for you to brag about your skills! Use The Cave wisely, young Jedi.

Gary: Thanks, Yoda. By the way you missed a spot shaving. On the top of your ears.

But, I guess that about covers the basics for the Developers Cave.

Randy: Yes, I think so. It's free to submit your project, it's fun to play with, and it doesn't make your palms hairy.

Gary: Yikes!

Randy: So, all of you digital media masters out there, here's your chance. Let your colors show!

Gary: And be sure and download the Submission Form below to submit with your entry. It has all the contact info you'll need to get your project to us.

(cut to montage of a clock with its hands whirling away)

Randy: Any submissions yet?

Gary: Somebody sent a "Pam and Tommy Video Studio". It says that you make your own honeymoon tapes right on the Mac.

Randy: I knew The Developrs' Cave was going to be a winner idea! Let's post it!

Gary: Keep 'em coming, folks.

 

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