Control and Culture Clash in Iran over Mobile MMO ‘Clash of Clans’

Iran is in the process of banning Clash of Clans, a move that epitomizes that country’s attempts to control culture clash and behavior. According to TechCrunch, the game has been pulled from a popular third party app store in Iran called Cafe Bazaar and will soon be pulled from its other legitimate source. Here’s what’s interesting to me: Clash of Clans has only officially been available for a month in Iran, and it’s being played by two-thirds of the mobile gaming community. Iran’s religious leaders have deemed it to too addictive and promotes both violence and tribal conflict. At the same time, the game was being played on the black market before its release, where it will still be available. It will be interesting to see if there’s any kind of backlash from the country’s mobile gamers. I’m far from an expert on Iran, but it’s hard to see how the country could possibly stop the world at its borders forever. Don’t get me wrong. Clash of Clans—like Game of War and every other successful MMO—are addictive. But I’ve yet to see a successful attempt to legislate addictive behavior. Below is the SuperBowl 2015 commercial for the game that is pretty darned amusing.

Check It Out: Control and Culture Clash in Iran over Mobile MMO ‘Clash of Clans’

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