"Placing civility above winning... and winning above all else."
The purpose of Civil Order is to gather as many foul-mouthed perverts into
one group as possible. Recent additions (Guttermouth, Butcher, PeteMG and
Phod) have carried us a long way toward meeting our nefarious goal.
Among our favorite pasttimes are whining about lag, shouting clever ASCII
"BC TRO" lines, berating people for saying "gg" and "gl", reminiscing about
that one time we beat H-Dawg and Twinklet in an 8 on 2 Desert Terries match,
and practicing the Aerial Dong Bomb.
Civil Order tidbits:
- No member has ever renamed a thrall "Neen", except that one time.
- Civil Order has a girl.
- Caucasian members outnumber Asian members by at least 5 to 1.
- Pirate cookies are best when eaten warm.
Civil Order remains one of the most popular Myth and Myth II orders. If a
Civil game appears on your bungie.net screen, you know you're in for
excellent gameplay, competition and plenty of laughs.
Formed in the early days of Myth: The Fallen Lords, Civil Order has
maintained an excellent tournament record, placing third in the first Myth
World Cup '98 and winning the Best of the Maps Tournament on For Carnage
Apply Within. As Myth II went into full swing, Civil Order took first place
in The Forge tournament and currently boasts first place and one of
the best records on the Myth II Online Gaming Ladder.
Individual exploits of the team are widely known as well. Sorcha Payne was
victorous in Bungie's official Myth: The Fallen Lords tournament, St.
Valentine's Day Massacre. Ananab Tilps tied for first place in the highly
competitive Trial By Combat FFA tournament. Stinger and Phod both acheived
the level of King's Champion in Trial by Combat. And Phod and Ananab Tilps
placed second in the two-on-two tournament, Myth Tag Team.
"It's all over but the gg'ing." - Mange.
This short bio of Civil Order contained only 12% testosterone, and no
gratuitous Burt Reynolds references.
200 people have bet on Civil Order to finish in the top ten teams of MWC99. (average place ranked from 1st - 10th: 3.0)
MWC99 Threat Assessment: With their tournament record, the manpower to field as
many players as they need, and enough wacky strategies to fill a
five-door family sedan... any opponents should be very afraid. We have
heard that tinfoil hats are useful against the evil brainwaves of
Colonel Sanders' cryogenically frozen head, and this may prove useful.
Seriously, Civil Order have to be one of the more dangerous orders entering
MWC99. With a strong showing in MWC98 and recent victories under their
belt, they are one of the four or five strong title contenders.
QR Week 1: A typical match for Civil, their numbers and coordination working well (especially in the first game). Sloppy pig defense and a bungled ghol attack make game three closer than it had to be, though.
QR Week 2: The Nine Avatara only field two players, which has got to be a bad sign. Sure enough, Civil Order swarm them with a multitude of small, tightly coordinated forces to take an almost flawless victory. They do the same to DYG, but aren't able to come together quite well enough to stop a whole-army thrust from DYG that succeeds in delivering a 23-peeg payload right into the target zone.
QR Week 3: Zara only field two players against a merciless civil juggernaut and, well, it's a replay of last week's game against TNA, but messier. In the first game civil take more casualties (3) from their own forces than they do while annihilating the opposition (2). Then it's on to Clan Mac Gaming, who have the numbers to pose a threat to Civil Order. Civil respond by breaking up their force into a myriad of small squads, and then collapsing on any weak points that they find (in game one, this happens to be CMG/B's entire army). Ouch.
DE Round 3: The civil juggernaut rolls through the Men of Rohan this week, in a match where everything just seems to go beautifully. MoR end up playing hide and seek with dwarves, who keep hiding behind trees...
DE Round 4: For every match there is its opposite, and this week's encounter for BMF seemed to be the antithesis of last week's in almost every way. A crucial mistake in the first game lets BMF get a substantial lead on them, and their attacks can't quite win back the points that they need to win. Relegated to the bottom bracket, where they will again face the Men of Rohan in Round Five.
DE Round 5: Civil have faced the Men of Rohan before, and their playing style meets with just as much success this time as it did last time. In a series of quick games, it's all over, and civil continue onward to face Evil Inc.