Aspyr is bringing even the expansion packs to Civilization VI on the iPad. This week the company announced the Australia Civilization & Scenario DLC pack was available on iPad as an in-app purchase, joining Multiplayer, Vikings, and the Poland packs already out. I liked the Aussie pack, though I didn’t beat the Australia scenario. That scenario is economics only, involving growth and exploration. In multiplayer matches, Australia gets a bonus production rate at the beginning any defensive war, coastal cities get Housing bonuses, and Pastures can trigger a culture bomb that steals tiles from other civilizations. The unique unit is a Digger, which replaces Infantry, and its unique building is an Outback station Workers can produce. I enjoy the economic aspects of Civ VI, and the Aussie pack is a lot of fun. The right strategy can use their strengths to dominate the battlefield, too. All of the Civ VI expansions are $4.99 on iPad. The full game is $59.99, but it’s half price until May 17th. If you’re interested in Civ VI on iPad, get it before then!
Aspyr has released the Rise & Fall expansion for Civilization VI on Mac and Linux. It’s a substantial expansion and refinement of the game including Golden Ages (along with Dark Ages), city Loyalty, Emergency Situations, and a lot more. There are also Historic Moments (a sort of visual history of your Civilization that ties into Golden and Dark Ages), as well as new leaders and civilizations. I’ve been playing Poundmaker of the Cree, a First Nations tribe in what is now Canada. Plus, new Wonders, including new units you only get a Wonder, and plenty of interface enhancements. For instance, there is now an animated element showing Religious pressure, and for the new Loyalty system. In the image below, two NPC declared an Emergency Situation against me after I took a capital. Against capable opponents it adds a time-pressure element to the game. There’s definitely a lot going on in this update. Civilization VI: Rise & Fall is $29.99 through Steam and as an in-app purchase in the Mac App Store. You’ll have to update Civ VI from the Mac App Store to see the in-app purchase.
Aspyr Media released Thursday Sid Meier’s Civilization VI on iPad, the first game from this great franchise to come to iOS. Aspyr said the interface has been reworked for Touch, and it otherwise looks like Civilization VI. Which is awesome for gaming fun and miserable for my time management. I mean, utterly miserable. I do loves me some Civ action! The game is priced at $59.99, a hefty price that tests new waters for bringing premium games to iOS. But, it’s being released with an introductory price of $29.99, half off. This is the base Civilization VI game without any of the expansions for the desktop game. It’s a free (3.1GB) download that lets you play your first 60 moves for free. After that, you have to make an in-app purchase to buy the full game. Aspyr said the game is playable on iPad Air 2, iPad 2017, or any iPad Pro—the requirements listed in the App Store’s requirements pulldown are more expansive, but I’d stick with the models specified in the description.
The update also includes some bug fixes, improvements to the game AI, improvements for other civilizations, and adjustments to game balance.
Civilization Vi got its first expansions Wednesday with the release of the Poland Civilization & Scenario Pack and Vikings Scenario Pack. The Polish pack includes the full Poland civilization, which includes the ability to take over tiles by fortifying their borders. The Poland scenario is a 60-Turn game where you defend Poland, Prague, and Vienna from Teutonic Knights and Ottoman Turks! Sounds awesome. The Viking Scenario includes new City-States with new benefits, and a 100-Turn game where you invade England, take Paris, find Vinland, or raid the Mediterranean. I’m slacking off from work just thinking about it. Each pack is $4.99, and is available through both Steam and the Mac App Store version of the game. Civilization VI itself was released in October for $59.99, and Wednesday’s update includes a variety of bug fixes, balance changes, AI tuning, and a new Earth map (standard size).