Mac Game Creation Engine Gets Minor Release For Bug Fixes, New Features

T he folks at SilverNetworks have updated their free Mac game development system SilverCreator to version 1.0.2. SilverCreator allows you to create your own Mac games using point and click tools, for the beginner, or more advanced scripting tools. Your game can be compiled for Mac OS X, as well as Classic Mac OS (even 68K Macs), and released as a standalone app. From SilverNetworks:

SilverCreator v1.0.2 fixes another 20 bugs - including a few important bugs that caused SilverCreator to crash or repeat scripting multiple times. Weive also added a rewritten eraser tool, improved documentation, an INPUT command, improved game examples, and more.

SilverCreator v1.0.2 enables anyone with Mac OS 7.5.5 to Mac OS X to create and develop your very own games for the Macintosh at a price that canit be beat. Creating a game is as simple as drawing some graphics, typing some text, clicking some buttons, and compiling your masterpiece to a standalone Macintosh application.

Advanced developers can take advantage of the powerful event-based scripting language to create advanced and engaging games. Full QuickTime support is included (including Flash and QuickTime VR support) as well as a fast sprite system with full transparency support. You can even create online games where 2 players can play over the internet, with the built-in and easy to use socket support.

One youive made your game, you can compile it for Classic PPC, Mac OS X (Carbon), and even for 68K machines. Unlike other game creators, there are no royalty fees on games you create - you are free to give them away or charge any price you see fit.

You can find more information and download links for SilverCreator at the companyis Web site. SilverCreator is freeware.