We received a note from MacSoft announcing a major update to Civilization III. The company has released a patch for the resource management game that includes many new features, several of them significant. From MacSoft:
Macsoft, an Infogrames, Inc. label, has posted a Civ III patch. This patch tweaks and enhances the already great gameplay youive been enjoying in Sid Meieris Civilization III. The new patch adds features and improvements, including:
- Stack movement for units of the same type: This means that you can set multiple go-to orders for units of the same type, in the same tile, with a single order.
- Undo/Redo in Editor: Just like in a paint program. - Civilization Unique Units are now part of the upgrade path: Now you can upgrade a unique unit and they function just like the standard unit they replace with regards to upgrading. - Improved unit activation sequence: Units will be selected for orders more logically. There will be less jumping around the screen during your turn.
- Possible to completely suppress cultural city acquisition with military units: Before there was always a small chance that a city would revert to another stronger culture, regardless of the number of military units youive got stationed there. Now, if you have enough, you can eliminate that chance entirely.
- Many operations are faster now, including map scrolling.
- Preferences will be saved in all cases.
- All sounds and music will play consistently.
- Native support for multiple mouse buttons and mouse wheels under OS X.
- In addition to the command key, the option key will now also bring up the startup configuration dialog.
- Memory footprint has been reduced to roughly 3 megs.
- Added 1600x1024 as an option for Cinema Displays.
- Added 1152x768 as an option for Titanium PowerBooks.
- Changed to a more common Mac resolution.
- Visual glitches have been fixed under OS X.
- Uses up much less CPU time when paused or hidden.
- UI actions respond more quickly.
- Menu no longer appends items twice under the classic MacOS.
- Screenshot code works more reliably with more than one screenshot.