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ZOMG! Marathon Coming to iPad!

TMO Talk (70)

Blessed be the faithful, for they shall be rewarded for their…errr…faith. Right. Their faith. Blessed be the faithful, for they shall be rewarded for their everlasting faith, and lo! The faithful were rewarded for their faith by receiving unto their iPads the game of kings. Nay! The game of gods! Nay! The game that even Steve Jobs shall bless as the game that all who are faithful shall play!

Thus was it written, and thus shall it be, and Marathon shall come to the iPad of thee!

It shall be! IT SHALL BE!

Marathon on iPad

How do we know this? Because the angels at Bungie told us! In a blog post/interview with the developer who ported the project, Bungie said that Marathon for iPad will released shortly!

Marathon, for those wondering why in the heck we have wandered to far off the reservation that we can’t even see the lights from the casino, was an early first person shooter (FPS) that was developed exclusively for the Mac by the good folks at Bungie.

It was released in 1994, and it was a contemporary of the game Doom, though debates have raged for more than 15 years as to which game is better (Hint: it’s subjective, and no longer matters — the important part is that Marathon was an awesome game at a time when few and fewer games came to the Mac).

In the interview with Daniel Blezek, the developer said that he began working on an iPad port for the game shortly after the device shipped in early 2010, but that as a labor of love, it took a while to finish.

“The Marathon source code was released to the open source community in 1999 and has had 12 years of open source development,” Mr. Blezek said. “Digging into this code base to make the port happen and follow the iOS conventions was a huge effort. On top of that, the code depended on a wide range of libraries that also needed to be ported to the iOS. It was months before the code even built without errors.”

In addition to porting the open source code base, he also had to convert it into a proper iOS game, including new buttons (there is no “quit” in iOS, not to mention a keyboard), and had to work even harder to get the sprite-based game to where it would give a proper 30 frames per second performance on the device.

Bungie strongly hinted the game will be free, but a release date has yet to be announced. Nor are there screenshots available, hence us plopping the Marathon logo onto an iPad in the image above.

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16 Observer Comments

   Actions .... said on June 24th, 2011 at 6:38 PM (Edited: 09/18/2011 11:21 PM):

Love the headline, Bryan…

Thanks, ratty. smile

I had lots of fun with this piece, which is only fitting considering how much fun I had playing Marathon back in the day.

I see no reason to buy an iPad.  Between my laptop and my phone, I’m covered.

But Marathon?  On an iPad?!?  OMFG!  I am soooo buying an iPad!!

   Actions geoduck said on June 24th, 2011 at 7:16 PM (Edited: 01/26/2012 2:46 PM):

Let’s see. The Marathon Trilogy, Marathon Trilogy on Aleph One, Now I guess it’s time to play it on our iPad.Why am I getting the feeling I’ll be playing Marathon for the 37th time in a 3D Holodeck when I’m 99.

And it’ll still be fun.

Preach on, Brother Geoduck!

   Actions .... said on June 24th, 2011 at 7:29 PM (Edited: 09/18/2011 11:21 PM):

Sounds incredibly stupid but you really can’t compare DOOM to Marathon. I can safely say that back in the day I learned how to put a network together because a huge number of us wanted to get together and play Marathon. We all had our favourite maps and some of us had to reduce the size of our screen to make our machines run the thing, but goddamn I am still friends with the crowd that turned up at our place to consume huge amounts of alcohol and play Marathon… for like 72 hours at a stretch!

They’re everywhere!!!!

   Actions .... said on June 24th, 2011 at 10:48 PM (Edited: 09/18/2011 11:21 PM):

Frogblast the vent core!!!

   Actions Dorje Sylas said on June 24th, 2011 at 11:46 PM (Edited: 06/24/2011 11:47 PM):

Hope he gets put on tap by other iOS developers for future (paid) projects. Ive seen it suggested that he try looking at offering HD art packs for in-app revenue, which I’d totally be down for.

Now if Bungie can take back Oni from Take2 that would be sweet.

Why am I getting the feeling I’ll be playing Marathon for the 37th time ...

Only The 37th time??? wink

-Jon

“Shoot me!!”

   Actions geoduck said on June 25th, 2011 at 9:26 AM (Edited: 01/26/2012 2:46 PM):

Next Up:
The Journeyman Project Trilogy

That would be sweet.

Now another Bungie favorite I’d like to see ported to the iPad…

Myth: The Fallen Lords & Myth II: Soulblighter

I always loved the story and humorous dialogue - especially from the dwarfs as they threw their bombs into crowds of foes and friends.

Myth is my all time favorite game, MacHack.  ALL TIME. I love it. smile

With the maps being so large, though, I wonder how it would translate to the iPad.

   Actions Aftermac said on June 27th, 2011 at 6:43 PM (Edited: 04/19/2012 3:54 PM):

(Hint: it’s subjective, and no longer matters…)

Of course it matters! Sounds like you let go of things too easily. wink

Marathon > Doom
ClarisWorks > Microsoft Works
System 7 > Windows 3.1
68040 > 486

Of course it matters! Sounds like you let go of things too easily.

Many people who know me quite well are giggling hysterically at that particular accusation! big grin

I always loved the story and humorous dialogue - especially from the dwarfs as they threw their bombs into crowds of foes and friends.

LEFT GUARD: You must have saved up a bundle by now, huh?
RIGHT GUARD: That I have, mate. That I have.
  LEFT GUARD: Well you must be savin’ up for a reason, eh?
RIGHT GUARD: Yup, yup. I’ve had my eye on a turnip for quite a while now.
  LEFT GUARD: A TURNIP!?
RIGHT GUARD: Well not just any turnip! The world’s biggest turnip!
  LEFT GUARD: So then what? Turnip soup for everyone?
RIGHT GUARD: No! You don’t just EAT the biggest turnip in the world!
  LEFT GUARD: Uh, so… do you make a wish on it?
RIGHT GUARD: [pause] Now that’s just plain silly.

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