Codenautics Software is proud to announce version 1.7 of Meshwork, the premier 3D trimesh modeling application for MacOS.
This release introduces an important new feature: "pinned-mode texture mapping," which allows the user to have complete control over the texture coordinates for every point in the 3D model. This allows artists to make more efficient use of texture memory by combining the textures for several different parts of the model into one image.
Previously, Meshwork users who needed this level of control were forced to use a third-party texturing application as a post-processing step. This was cumbersome, and often meant repeating the texture mapping work whenever the geometry changed. With the new pinned-mode texture mapping of Meshwork 1.7, artists can meet all their texture mapping needs within one modeling program.Meshwork can now be used to produce the type of models used such games as Quake and The Sims, with a smooth, integrated workflow and no repeated work.
Meshwork is available for US$30. You can find more information at the Codenautics Software Web site.