KRVR is now officially available on the App Store, giving Apple Vision Pro users a new way to stream PC VR games directly to the headset. The app combines Apple’s new Foveated Streaming framework in visionOS 26.4 with NVIDIA CloudXR, allowing high-end VR content to run from a Windows gaming PC while the Vision Pro handles display, tracking, and spatial interaction.
The timing matters because visionOS 26.4 recently added native support for NVIDIA CloudXR and foveated streaming. Until now, PC VR on Vision Pro has mostly depended on unofficial solutions with mixed performance and limited integration. KRVR is one of the first App Store releases built around Apple’s new streaming stack.
KRVR focuses heavily on low-latency wireless VR streaming. The app uses eye-tracking based foveated streaming, which keeps the area you are looking at sharp while reducing rendering load in peripheral regions. Apple says this approach helps maintain high-resolution immersive content with lower bandwidth usage and better responsiveness.
The app also includes features clearly aimed at sim racing and flight simulation users. KRVR supports cockpit passthrough masks, allowing players to see physical hardware like steering wheels, HOTAS setups, or sim rigs while remaining inside the VR experience. That is similar to the mixed reality direction Apple and NVIDIA have recently demonstrated with titles like X-Plane 12 and iRacing on Vision Pro.
Other supported features include:
- PSVR2 Sense controller support with haptics
- 90Hz hand-tracking data sent to the PC
- Multi-monitor desktop viewer support
- Wrist gesture controls
- Built-in VR game launcher
- Customizable interface options
To use KRVR, users need:
- An Apple Vision Pro running visionOS 26.4 or later
- A Windows PC with an NVIDIA RTX 40-series GPU or newer
- A 5GHz Wi-Fi connection
- Wired Ethernet for the PC is recommended for lower latency
Both the Vision Pro app and the companion Windows application are required for setup.
What makes KRVR interesting is that it shows how quickly Apple’s new foveated streaming framework is changing the Vision Pro ecosystem. Instead of relying entirely on the headset’s onboard hardware, developers can now stream demanding VR workloads from RTX-powered gaming PCs and workstations. That opens the door for more advanced VR gaming, simulators, and professional 3D applications on Apple’s headset over the coming months.