Appleâs unveiling of the Liquid Glass interface at WWDC 2025 drew immediate and predictable comparisons to Microsoftâs Windows Vista. Critics pointed to the translucent visuals, layered depth, and animated gloss as signs of Apple “catching up” to what Microsoft attempted nearly two decades ago. But the claim doesnât hold. Apple isnât copying Vista. Itâs evolving its own long-standing design language.
Liquid Glass builds directly on Aqua, the user interface Apple introduced in 2000, seven years before Vista debuted. Aqua featured vibrant colors, translucency, and a heavy emphasis on depth and motion. These visual principles have defined macOS across every major update, from Cheetah to Sequoia. Liquid Glass simply continues that trajectory with a more refined use of glass-like effects, integrated lighting, and spatial depth. Itâs a clear iteration, not imitation.
Aqua Did It First
Translucent menus, animated windows, and reflective surfaces werenât new in Vista. They were visible in macOS years earlier. Appleâs Aqua debuted publicly at Macworld 2000, described by Steve Jobs as so fluid youâd âwant to lick it.â Aquaâs interface leaned heavily into visual flourishes: gel-like buttons, pinstripes, drop shadows, and bounce animations meant to enhance clarity and engagement.
By the time Microsoft launched Vista in 2007 with its Aero interface, many of the so-called “innovations” in visual design had long been part of macOS. Aeroâs glassy window frames and animated transitions were seen as catch-up moves at the time, not breakthroughs.
Liquid Glass Is a Continuation, Not a Copy
Liquid Glass isn’t a break from Aqua. Itâs the next phase. The aesthetic minimizes visual clutter while preserving texture and motion. It removes skeuomorphic remnants and leans into modern UI clarity, not unlike the flattening trend seen across all platforms. Unlike Aero, which was criticized for its heavy system load and inconsistent implementation, Liquid Glass prioritizes performance and cohesion across Apple’s ecosystem.
Wikipedia reports that Aqua has gone through numerous transformations over its 25-year history, from gel effects and brushed metal to Yosemiteâs vibrancy and Big Surâs depth-driven layout. Each iteration reflected changes in both user behavior and Appleâs hardware capabilities. Liquid Glass fits into that long-term roadmap. It does not borrow from Aero. It builds on Appleâs own foundation.
According to the same source, the Liquid Glass update comes at a time when Aqua is being officially retired. While Aero was a one-off, quickly abandoned by Microsoft in later Windows versions, Aqua lasted across two decades of macOS. That alone signals the difference in philosophy. Apple has evolved one UI lineage, not jumped trends.
Appleâs design team isnât looking at Vista. Itâs looking at its own legacy and refining it for what comes next.
The first thing I thought as soon as I saw it was “vista”. Sorry but this sounds like copium. Professionals don’t want this consumer dross, bells and whistles. And taking UI influences from a mobile phone OS for general purpose computers is a dumb idea. It’s the wrong direction, and if certain tools ever become available on linux, pro users will be off. The company needs to focus on stability not gimmicks