Augmented Reality is the Mirrorworld

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Kevin Kelly writes how augmented reality will become a mirrorworld; That is, an exact replica of the physical world we will interact with.

The mirrorworld—a term first popularized by Yale computer scientist David Gelernter—will reflect not just what something looks like but its context, meaning, and function. We will interact with it, manipulate it, and experience it like we do the real world.

I firmly believe that AR can be as revolutionary as the internet. We just need an AR device that will dominate peoples’ lives to the point where everyone will wear a headset all the time.

Apple's Ecosystem Is Actually Your Body

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Apple’s ecosystem is your body. It’s in our pockets, our ears, our wrists, and soon it will be over our eyes with augmented reality glasses. Lucas Rizzotto talks about Apple hardware can be thought of as a modular system, similar to what Bryan and I discussed on ACM. iPhone will provide processing power and networking, Apple Watch is for biometrics and input, AirPods give us contextual 3D audio, and Apple Glasses are our screen.

Ultimately, Apple’s final AR product offering won’t just be a set of glasses — but an interconnected ecosystem that can itself become a single, immersive computing platform. One that’s an extension of you and your body — whether you’re wearing glasses or not.

Apple Cloud Gaming and Augmented Reality

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Rumors point to Apple creating a gaming subscription service. This Medium post suggest it might be something called “cloud gaming” where you don’t download anything. Sounds perfect for a thin client like Apple Glasses, although gaming is more of a VR thing. Speaking of AR though, there’s a new executive for that.

Between, Apple, Sony, and many other large tech companies (or startups comprised of people from these companies), we’re bound to soon have a reality with fast and reliable cloud gaming.