Kim Vorrath has led program management for Apple’s software team for over 15 years, but now she’s moving to the AR team.
Apple has filed four patents regarding a mixed reality sensory system to be used with a headset, and today a fifth patent was published.
Andrew Orr and Bryan Chaffin join host Kelly Guimont to talk about the state of Apple’s AR “glasses” and the new wave of HomeKit hardware.
A report from Digitimes has been making the rounds, claiming that Apple killed its AR glasses project. Jesus Diaz thinks that it speaks to Apple’s “product design troubles.”
The report came yesterday from Digitimes, which has a mixed track record through its sources in component and manufacturing companies. It contradicts Ming-Chi Kuo, an analyst who in March claimed that supply sources confirmed that Apple may start producing AR glasses as soon as the end of 2019.
I want Apple Glasses to succeed, so I hope the report isn’t true. If Apple can pull off AR glasses that actually look like glasses, it would definitely be, to quote Steve Jobs, magical. I don’t think Apple is killing the headset entirely, but they might be setting it aside for now, like they did with the HomePod.
Andrew Orr and Charlotte Henry join host Kelly Guimont to talk about Apple making glasses as health trackers and share some tips and tricks.
Apple Glasses that use augmented reality have a lot of potential, like gaming and Apple Maps directions. What if health could be another feature?
Kevin Kelly writes how augmented reality will become a mirrorworld; That is, an exact replica of the physical world we will interact with.
The mirrorworld—a term first popularized by Yale computer scientist David Gelernter—will reflect not just what something looks like but its context, meaning, and function. We will interact with it, manipulate it, and experience it like we do the real world.
I firmly believe that AR can be as revolutionary as the internet. We just need an AR device that will dominate peoples’ lives to the point where everyone will wear a headset all the time.
Apple’s ecosystem is your body. It’s in our pockets, our ears, our wrists, and soon it will be over our eyes with augmented reality glasses. Lucas Rizzotto talks about Apple hardware can be thought of as a modular system, similar to what Bryan and I discussed on ACM. iPhone will provide processing power and networking, Apple Watch is for biometrics and input, AirPods give us contextual 3D audio, and Apple Glasses are our screen.
Ultimately, Apple’s final AR product offering won’t just be a set of glasses — but an interconnected ecosystem that can itself become a single, immersive computing platform. One that’s an extension of you and your body — whether you’re wearing glasses or not.
Rumors point to Apple creating a gaming subscription service. This Medium post suggest it might be something called “cloud gaming” where you don’t download anything. Sounds perfect for a thin client like Apple Glasses, although gaming is more of a VR thing. Speaking of AR though, there’s a new executive for that.
Between, Apple, Sony, and many other large tech companies (or startups comprised of people from these companies), we’re bound to soon have a reality with fast and reliable cloud gaming.
Apple was granted 40 patents today, which cover stretchable displays, smart clothing, gaze controls, and a whole lot more.
The company’s technology, which can track the human eye 120 times per second, sounds perfect for the long-rumored Apple Glasses.
Reddit has exploded with this information, which includes details about iPhone X, MacBooks, and Apple’s unannounced AR glasses.