This YouTube star used to come up with new technology at Apple, including a VR system to prevent motion sickness in a car.
As rumors continue to circulate about Apple’s AR/MR headset, supply chain reports indicate the company may release the second-gen in 2024.
Meta has recently announced NFT sales in its Horizon Worlds platform. Many say the proposed metaverse content commissions are too high.
Rumors and leaks about Apple’s first mixed-reality headset keep coming. Recent reports suggest the device may still launch in 2022.
If you’re waiting for Hollywood to release the first metaverse movies, look to your iPhone instead. The evolution of entertainment is there.
SenseGlove Nova, representing the latest technology in VR gloves, useful in training and research, has begun shipping worldwide.
The time may be ripe for Apple to go all-in with virtual and augmented reality (VR and AR) products. What was once mostly fantasy is now mainstream, according to the sales data. There’s still plenty of room for growth. International Data Corporation “only” expects just shy of $2 billion in sales from VR and AR for 2021. That might sound like a lot of money. However, it pales in comparison to the $289 billion expected of smart home sales. Still, the increasingly popular VR/AR gaming genre should continue growing, IDC thinks. It may even grow faster than other parts of the new mainstream product categories. The analysts predict almost 68% growth over the next 5 years.
IDC expects AR and VR combined to show the most growth out of the three categories, thanks to both businesses and individual consumers. The latter is particularly interested in “robust gaming solutions,” IDC said. Businesses represent the bulk of AR spending today, but IDC thinks the market for AR headsets targeting the general public will grow. It predicted a 67.9 percent compound annual growth rate from 2020 to 2025 for AR and VR combined, which is more than 10 times the next competitor, smart home tech (10.1 percent growth rate).
Facebook and Ray-Ban have announced a collaboration – smart glasses that allow you to capture video and images, a ‘ice’ levels are high.
Apple’s first entry into the world of AR and VR headsets is going to be pricey and aimed at a niche audience.