Apple Petitions to Invalidate Qualcomm Patents

Apple’s ongoing legal fight with Qualcomm over patent royalty payments iPhone parts suppliers must pay now includes the U.S. Patent and Trademark Office. Apple filed petitions to invalidate the four patents in question claiming they don’t cover new ideas, according to Bloomberg. The patents cover devices that are phones and PDAs, autofocus for digital cameras, circuit memory, and touch sensitive displays. It could take a year to get a final ruling, assuming the USPTO agrees to move forward with the filing. For now, Apple and Qualcomm will keep moving forward with their other lawsuits in the U.S. and abroad.

Fortnite Brings in $100M in First 3 Months on iPhone, iPad

The massively popular battle royale shooter game Fortnite has already brought in US$100 million from iPhone and iPad players in the three months it’s been available on the iOS platform. Sensor Tower reports that’s three times as much as Arena of Valor brought in during its first 90 days on iOS. The game itself is free but offers in-app purchases that players are clearly happy to buy. You can download Fortnite for free at Apple’s App Store and join in on what’s currently the most popular game on any platform.

Internet TV is Booming, Overtaking Conventional TV

We know that Internet TV is booming. And yet the interesting fact is that conventional TV viewing isn’t dropping in proportion. It’s dropping only a little. That means that the sum of the two, in daily viewing hours, is increasing. It also explains why cord-cutting is often pooh-poohed as minor. Something’s keeping those cable TV subscriptions fairly attractive. No data caps? Local news and sports? DVR capability? The chart doesn’t explain; it just shows the data. Very interesting indeed.

Why Did Apple Make Screen Time on iOS 12?

Writing for Quartz, Nir Eyal opines on the reason why Apple made Screen Time on iOS 12, as well as Google’s Digital Health platform. Mr. Eyal studied the psychological techniques that companies use to get people hooked, and he wrote a book too. He says that Apple and Google don’t want you to get addicted, but instead form a healthy relationship with your devices.

As they often do with successful apps built on their platforms, Apple and Google took note of what consumers wanted and decided to incorporate these features as standard…They also went beyond what app makers can do by adding features only the operating system makers can offer, like batch notifications to reduce the frequency of intraday interruptions and the ability to put the phone in “shush” mode by flipping it over.

With few exceptions, when a product harms people, consumers tend to use it less often or find better alternatives. The feature fight between these two tech rivals benefits everyone. The move to help users create healthy habits with their devices is an example of competition making products better.