No 32-bit Apps in iOS 11, Apple Designing its Own GPUs – TMO Daily Observations 2017-04-10


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The writing is on the wall: iPhone and iPad 32-bit apps are on the way out. Dave Hamilton and John Martellaro join Jeff Gamet to talk about 32-bit apps and what their coming demise in iOS 11 means, plus they look at Apple’s plans for its own mobile device GPUs.

TDO 2017-04-10: iOS 32-bit Apps and iOS 11

2:19 PM Apr. 10th, 2017 | 00:22:52 — Download: MP3 Version (AAC Version Coming Soon)

The writing is on the wall: iPhone and iPad 32-bit apps are on the way out. Dave Hamilton and John Martellaro join Jeff Gamet to talk about 32-bit apps and what their coming demise in iOS 11 means, plus they look at Apple’s plans for...

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  1. Isn’t it obvious why Apple’s no longer going to support 32-bit iOS apps? When they came out with 64-bit processors (their own designs, exclusively for their own products), they had to engineer those processors to be backward-compatible with 32-bit code. But if they didn’t have to have that backward compatibility, then they could be some combination of the following:

    * smaller
    * cheaper
    * faster
    * less battery-hungry
    * less heat-generating

    I’m betting future A-series processors will ditch 32-bit support altogether, and thus be more competitive. Apple’s forcing third-party app developers to recompile for 64-bit (not a difficult thing) to make sure they can make a clean break from 32-bit in the near future.

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