Apple’s custom iPhone and iPad GPU plans now include offices near Imagination Technologies headquarters.
The company claims that after using its graphics technologies for so many years, there’s no way that Apple could create its own GPUs without infringing on Imagination’s patents.
Apple’s former mobile GPU partner Imagination Technologies has fallen on hard times and is putting itself up for sale.
It looks like Imagination Technologies and Apple haven’t found a way to kiss and make up because now they’ve entered into a formal dispute process. Imagination said on Thursday it started the process because it hasn’t been able to reach an agreement with Apple over licensing its tech for iPhone GPUs.
NVIDIA made Mac users happy on Tuesday when it released a macOS-compatible version of its Pascal graphics processors. The company promised they were coming, and while still in beta, they let Mac owners get a taste of the company’s more powerful GPU offering.
Apple’s in-house GPU plans have the company on a hiring spree in London, which happens to be pretty close to where Imagination Technologies is based. That’s the company Apple partnered with for iPhone and iPad graphics processors before deciding to go it alone—and more than 20 employees have already left to join the Cupertino-based company.
The writing is on the wall: iPhone and iPad 32-bit apps are on the way out. Dave Hamilton and John Martellaro join Jeff Gamet to talk about 32-bit apps and what their coming demise in iOS 11 means, plus they look at Apple’s plans for its own mobile device GPUs.
It’s no secret Apple likes using its own chips in products like the iPhone and iPad, and Imagination Technologies is learning that in a painful way. Apple currently uses Imagination’s GPU chips in its mobile devices, but that’s changing within two years when they move to in house designs—and that could lead to a patent fight.