Apple has hired Nat Brown, co-creator of the Xbox game console and a former VR engineer for Valve, to work on unknown projects.
Health insurance company Anthem has poached employees from Apple’s health division, as well as a couple of machine learning experts.
Last May Apple had one AR job position open. It gradually increased to five by the end of 2018. Now, Apple AR hiring has increased to 33 open positions.
The hiring upswing is a clear sign that the Cupertino tech giant is looking to make AR a major part of its mobile iOS devices moving forward…Of the current 33 openings, the extreme majority — 30 — are located at Apple’s Cupertino headquarters.
The employee will have the power to lead “rapid-response solutions” to fix problems with Siri that are trending or viral.
For the first time in years, Apple has been hiring more software employees than hardware employees. I think this is a great move because Apple software is generally basic.
It makes sense for Apple: its hardware is now not only ubiquitous, but demand has finally plateaud. At the end of 2018 (right around when Apple began its earnest search for more software people), it became very clear that the iPhone was no longer Apple’s meal ticket as sales lagged followed by a very rare warnings call from Tim Cook.
So now what? Lock people into the ecosystem with software and services. How to get there? Hire people who know how to build that walled garden.
Apple’s in-house GPU plans have the company on a hiring spree in London, which happens to be pretty close to where Imagination Technologies is based. That’s the company Apple partnered with for iPhone and iPad graphics processors before deciding to go it alone—and more than 20 employees have already left to join the Cupertino-based company.