Dr. Mac has gotten over his fear of coding with Swift Playgrounds on his Mac and iPad, and his biggest takeaway is that it’s not longer just for kids.
Charlotte Henry and Jeff Butts join host Kelly Guimont to discuss updates to Apple’s Swift educational resources and new features in iOS 14.
Andrew Orr and Bryan Chaffin join host Kelly Guimont to discuss Swift Playgrounds coming to macOS and what makes AirPods Pro so wonderful.
Released for iPad in 2016, Apple is bringing the Swift Playgrounds app to macOS as another platform on which to code.
The What’s Next feature has also received an upgrade to improve the suggestions it makes, while touch gestures have been made more precise.
Apple’s educational coding environment Swift Playgrounds 2 for iPad is available now with support for subscribing to playgrounds from third-party developers and additional robots.
Apple’s free Hour of Code classes for kids in its retail stores runs December 4th through 10th, and registration is open now. The sessions are open to kids age 12 and older and uses Swift Playgrounds on the iPad to teach coding concepts with robots. The company’s Hour of Code curriculum is available for free online, too, so schools can take advantage of Apple’s materials, too. You can sign up your kids for sessions at the special Today at Apple Hour of Code website.
Apple is getting on on the Force Friday action with a new Swift Playgrounds template for controlling Spero’s R2-D2 robot.
John Martellaro and Kelly Guimont join Jeff Gamet take a look at the state of Swift Playgrounds, how it fits into the whole coding environment, and if it qualifies as real programming.
Apple issued two developer-centric press releases, and that can only mean the company has too much stuff to fit them in during Monday’s WWDC keynote.
The ability to control external devices like drones, robots, and musical instruments opens the software—and Apple iPads—to a greater role in maker spaces and other STEM/STEAM education environments.