It’s true, John and Dave – and you, fellow listeners – have gone acronym crazy! BYOD is discussed, as is TOR browser on iOS and elsewhere. RAM performance under Sierra makes an appearance as do a TON of tips, especially one for speeding up Safari on slower Macs. VPN makes an appearance in this acronym show (as it should!), and then we have some gift guide suggestions from your fellow listeners. Press play and enjoy!
What You Get for Super Mario Run's $10 In-app Purchase
Super Mario Run for the iPhone and iPad is free to play, but that’s a little misleading. Without making the US$9.99 in-app purchase to unlock all of the game’s levels, there isn’t much you can do. Read on to see what your ten dollars gets you.
How to Setup a VPN on iPhone with iOS 10
You might (or might not) know about using a VPN to keep your Mac secure. But did you know you can also use a VPN on your iPhone? Here’s how to set one up.
Super Mario Run Collects $5 Million in Coins in 24 Hours
Super Mario Run has garnered as many as five million downloads and US$5 million in revenue in just the first 24 hours since the game launched. VentureBeat rounded up estimates from three third party app metric services, with two of the three offering estimates in that range. If accurate, it would represent a 20% conversion rate of people who have download the free-to-download game. Nintendo gives users access to three levels, plus a tiny taste of the boss level, in the free download. For $9.99, users can unlock the whole game. $5 million is not a lot of money to a company like Apple—and Apple’s cut would be roughly $1.5 million—but it’s likely to be significant for any gaming company. Especially in the first 24 hours. Mobile gaming is big, and Apple has been pushing Super Mario Run hard (as Jeff and I discussed in Friday’s Daily Observations). It would seem that Apple’s user base is responding well to that push. Just for fun, the game’s trailer is below.
Apple Trying to Beef Up Battery Engineering Team
In the wake of ongoing complaints about battery performance and reporting on MacBook Pro with Touch Bar, Apple is looking to beef up its battery-engineering team. 9to5Mac noted the company just added two positions related to batteries, Battery Algorithm Analysis Engineer and System Power and Control Architect.
Apple's TV App Reveals its Plight with Television Industry
From time to time, we’ve seem articles that explain Apple’s plight with its TV business. But John has found a splendidly complete diagnosis at The Verge for this week’s focus. It examines the deepest motivations of Apple, it’s clash with the entertainment industry, its successes and failures, and how that has, in turn, affected Apple TV software design and customer perceptions.
Super Mario Run, Astra for iPhone - TMO Daily Observations 2016-12-16
Super Mario Run hit Apple’s App Store yesterday, so today Bryan Chaffin joins Jeff Gamet to talk about the game and whether or not it’s worth the US$9.99 in-app purchase. They also talk about why Astra is an awesome iPhone app for Amazon Echo and Echo Dot owners.
AirPods Available in Apple's Retail Stores on Dec 19
If you missed out on ordering your AirPods for a pre-Christmas delivery, there’s still a chance you might get ahold of a pair because they’ll be available in Apple’s retail stores on Monday, December 19th. Don’t, however, get your hopes up because this will likely mirror the Apple Pencil launch where “available in store” really means “good luck with that.”
Firewatch Comes to Mac App Store
When Firewatch launched on Steam back in February the internet pretty much went crazy over the game, and now it’s available as a native Mac title. The game tasks you with solving a mystery while working as a firewatcher in Wyoming. The graphics are beautiful, the story is intriguing, and the only help you get comes from another firewatcher talking over your portable radio. Firewatch costs US$19.99 on Apple’s Mac App Store, and if you haven’t played it yet get ready to have a very unproductive weekend.
Super Mario Run Already the Top Grossing App Store Title
Nintendo released Super Mario Run for the iPhone and iPad Thursday afternoon, and by early Friday morning it was already the top grossing and top free title on Apple’s App Store. The game is a free download with a US$9.99 in-app purchase to unlock extra levels, and considering Mario’s top spot on the App Store plenty of players are happy to pay up.
