Kevin Kelly writes how augmented reality will become a mirrorworld; That is, an exact replica of the physical world we will interact with.
The mirrorworld—a term first popularized by Yale computer scientist David Gelernter—will reflect not just what something looks like but its context, meaning, and function. We will interact with it, manipulate it, and experience it like we do the real world.
I firmly believe that AR can be as revolutionary as the internet. We just need an AR device that will dominate peoples’ lives to the point where everyone will wear a headset all the time.
Apple’s ecosystem is your body. It’s in our pockets, our ears, our wrists, and soon it will be over our eyes with augmented reality glasses. Lucas Rizzotto talks about Apple hardware can be thought of as a modular system, similar to what Bryan and I discussed on ACM. iPhone will provide processing power and networking, Apple Watch is for biometrics and input, AirPods give us contextual 3D audio, and Apple Glasses are our screen.
Ultimately, Apple’s final AR product offering won’t just be a set of glasses — but an interconnected ecosystem that can itself become a single, immersive computing platform. One that’s an extension of you and your body — whether you’re wearing glasses or not.
Does Apple have the infrastructure it needs for a cohesive future? Once that seemed clear, but Bryan Chaffin and guest-host John Martellaro say it’s become harder to see, if so. They then pivot to how augmented reality will figure into Apple’s future plans and products. They cap the show by weighing Apple’s ability to pay attention to details as the company grows.
Rumors point to Apple creating a gaming subscription service. This Medium post suggest it might be something called “cloud gaming” where you don’t download anything. Sounds perfect for a thin client like Apple Glasses, although gaming is more of a VR thing. Speaking of AR though, there’s a new executive for that.
Between, Apple, Sony, and many other large tech companies (or startups comprised of people from these companies), we’re bound to soon have a reality with fast and reliable cloud gaming.
A new privacy feature will be coming to iOS 12.2 that restricts access to the device’s accelerometer and gyroscope sensors.
Bryan Chaffin is joined by Andrew Orr to talk about social media and photography. They also talk about where AR can go and what the killer app of this emerging technology could be. Still donning their futurist hats, they look at what iPhone might in 10, 20, and even 50 years.
HTC showed off a new eye-tracking tech in its Vive VR headset line. Vive is aimed at the VR world, rather than the AR world being targeted by Apple, but AR and VR are kissing cousins, and this is interesting. The idea is simply that the headset can track your eye movements, which can then be used to activate menu and navigation controls. I think Apple is right to focus on AR, but there is obviously a big future in VR, too, and if HTC can bring this to market, it will make them a real player in that space. TheNextWeb has a good writeup from CES on this:
The biggest splashes came in the form of the new Cosmos hardware (an Oculus Go/Quest competitor) and a new eye-tracking system to be debuted in an update to the Vive Pro called “Vive Pro Eye.” Eye-tracking is a big deal for VR. The Vive Pro Eye, according to HTC, will accurately monitor users’ eye movements inside the headset.
Andrew Orr and Charlotte Henry join Kelly Guimont to chat about Project Erasmus and how iOS apps can help keep those 2019 resolutions.
A HomePod patent uncovered over the weekend shows an AR headset as a controller.
The Walmart app received a new function recently: Customers can use the AR scanning tool for product comparisons.
The Sims FreePlay has an awesome update out today that adds AR features. It’s part of the Brilliant Backyards update, which includes seasonal content for decoration as well as a couple of live events.
Brilliant Backyards Live Event – Starting now through October 25, players can show off their green thumb and customize lush gardens with new plants, planter boxes, birdhouses, water features, and even unlock the ultimate prize – a Brilliant Backyard House.
Fashion Designer Stockings Hobby Event – From October 24 through November 3, players can step up their Sims’ style with a variety of colorful and patterned stocking styles.
Day Spa Live Event – From November 4 through November 18, Sims are treated to some R&R at the spa.
Halloween Ghost Flustered Seasonal Quest – From October 23 through October 31, fans can unlock quirky colored body paints and sleepwear, and enjoy spookier activities where Sims summon and scare away cheeky ghosts.
You can see the AR features shown off in the YouTube video down below.
Whether you’re fishing, hiking, or stargazing, there’s sure to be an app you’ll like in this roundup.
Above Avalon always has great pieces when it comes to Apple analysis. Its latest piece is about connecting the dots to scry Apple’s future.
If you’ve purchased an iPhone XS, iPhone XS Max, or iPhone XR, we’ve roundup up some iOS 12 AR apps to test that new camera.
iOS 12 is out, and there’s a new app that gets installed with it—Measure. This’ll let you use augmented reality to get measurements on pretty much anything you can point your camera at, and we think it’s awesome!
Apple has six recent job postings for Augmented Reality (AR) positions, and they could be for a Maps-related project.
Apple purchased a company called Akonia Holographics some time this year, a Colorado company that makes lenses for augmented reality (AR) glasses.
Plugo is an immersive AR STEM gaming system for kids, and right now it’s a Kickstarter project. Plugo comes with four gaming kits: Quest, Count, Link, and Steer. Designed for kids between the ages of 5 and 11 years, each kit comes with many exciting educational games that are conceptualized to make your child learn, play and have fun—all at the same time. The gamepad is compatible with multiple iOS and Android (Samsung) tablets and smartphones, iPad, iPhone, Samsung Galaxy and more. No wires, no electronics or additional hardware; the gaming system requires minimum effort to set-up and play. The project has met its goal of US$25,000. Rewards start at US$35 and the estimated delivery is March 2019.
A science YouTuber who pulls science stunts, has apparently been secretly working for Apple. Specifically, a special projects group.