Google Stadia and Apple AR Gaming, Good Data Collection, with Andrew Orr - ACM 506

· · Apple Context Machine Podcast

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Google Stadia looks likely to shake up the gaming world, but there’s more than one way to skin a gaming cat, and Apple is focused on AR. Bryan Chaffin is joined by guest cohost Andrew Orr to discuss how those different tracts might fare. They also talk about the good sides of corporate data surveillance, and yes, they will both forgive you if you are surprised either would entertain such a notion.

Augmented Reality, Practical Robots, and Modern Cabling, with John Kheit - ACM 505

· · Apple Context Machine Podcast

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Bryan Chaffin and John Kheit don their futurist caps and look for the killer app in Augmented Reality. Spoiler: they have different ideas on what form it might take. They also explore the near-term future of practical robots, starting with today’s vacuumbots. They cap the show looking at the slow pace of progress when it comes to modern cabling. Let’s get that Cat 8 and 40 GB/s throughput!

Augmented Reality is the Mirrorworld

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Kevin Kelly writes how augmented reality will become a mirrorworld; That is, an exact replica of the physical world we will interact with.

The mirrorworld—a term first popularized by Yale computer scientist David Gelernter—will reflect not just what something looks like but its context, meaning, and function. We will interact with it, manipulate it, and experience it like we do the real world.

I firmly believe that AR can be as revolutionary as the internet. We just need an AR device that will dominate peoples’ lives to the point where everyone will wear a headset all the time.

Apple's Ecosystem Is Actually Your Body

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Apple’s ecosystem is your body. It’s in our pockets, our ears, our wrists, and soon it will be over our eyes with augmented reality glasses. Lucas Rizzotto talks about Apple hardware can be thought of as a modular system, similar to what Bryan and I discussed on ACM. iPhone will provide processing power and networking, Apple Watch is for biometrics and input, AirPods give us contextual 3D audio, and Apple Glasses are our screen.

Ultimately, Apple’s final AR product offering won’t just be a set of glasses — but an interconnected ecosystem that can itself become a single, immersive computing platform. One that’s an extension of you and your body — whether you’re wearing glasses or not.

Apple Infrastructure, Attention to Details, Apple Car/AR/Glasses, with John Martellaro - ACM 501

· · Apple Context Machine Podcast

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Does Apple have the infrastructure it needs for a cohesive future? Once that seemed clear, but Bryan Chaffin and guest-host John Martellaro say it’s become harder to see, if so. They then pivot to how augmented reality will figure into Apple’s future plans and products. They cap the show by weighing Apple’s ability to pay attention to details as the company grows.

Apple Cloud Gaming and Augmented Reality

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Rumors point to Apple creating a gaming subscription service. This Medium post suggest it might be something called “cloud gaming” where you don’t download anything. Sounds perfect for a thin client like Apple Glasses, although gaming is more of a VR thing. Speaking of AR though, there’s a new executive for that.

Between, Apple, Sony, and many other large tech companies (or startups comprised of people from these companies), we’re bound to soon have a reality with fast and reliable cloud gaming.

HTC Shows Eye-Tracking Tech in Vive VR Headsets

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HTC Vive VR Headset Promo Shot

HTC showed off a new eye-tracking tech in its Vive VR headset line. Vive is aimed at the VR world, rather than the AR world being targeted by Apple, but AR and VR are kissing cousins, and this is interesting. The idea is simply that the headset can track your eye movements, which can then be used to activate menu and navigation controls. I think Apple is right to focus on AR, but there is obviously a big future in VR, too, and if HTC can bring this to market, it will make them a real player in that space. TheNextWeb has a good writeup from CES on this:

The biggest splashes came in the form of the new Cosmos hardware (an Oculus Go/Quest competitor) and a new eye-tracking system to be debuted in an update to the Vive Pro called “Vive Pro Eye.” Eye-tracking is a big deal for VR. The Vive Pro Eye, according to HTC, will accurately monitor users’ eye movements inside the headset.

The Sims FreePlay Adds AR Features to iOS

· · Cool Stuff Found

The Sims FreePlay has an awesome update out today that adds AR features. It’s part of the Brilliant Backyards update, which includes seasonal content for decoration as well as a couple of live events.

  • Brilliant Backyards Live Event – Starting now through October 25, players can show off their green thumb and customize lush gardens with new plants, planter boxes, birdhouses, water features, and even unlock the ultimate prize – a Brilliant Backyard House.

  • Fashion Designer Stockings Hobby Event – From October 24 through November 3, players can step up their Sims’ style with a variety of colorful and patterned stocking styles.

  • Day Spa Live Event – From November 4 through November 18, Sims are treated to some R&R at the spa.

  • Halloween Ghost Flustered Seasonal Quest – From October 23 through October 31, fans can unlock quirky colored body paints and sleepwear, and enjoy spookier activities where Sims summon and scare away cheeky ghosts.

You can see the AR features shown off in the YouTube video down below.

 

How to Use iOS 12's Measure App

· · Quick Tip

iOS 12 is out, and there’s a new app that gets installed with it—Measure. This’ll let you use augmented reality to get measurements on pretty much anything you can point your camera at, and we think it’s awesome!