The design looks great, and the webpage is informative. Apple gives examples of what you can do with Siri.
To celebrate students going back to school, Pixelmator and Pixelmator Pro are half off. And this is for everyone, not just students. Pixelmator Pro is a powerful, beautiful, and easy to use image editor designed exclusively for Mac. With a wide range of professional-grade, nondestructive image editing tools, it lets you bring out the best in your photos, create gorgeous compositions and designs, draw, paint, apply stunning effects, design beautiful text, and edit images in just about any way you can imagine. And thanks to its intuitive and accessible design, It’s easy to use whether you’re just starting out with image editing or you’re a seasoned pro. The app was also just updated with new features and improvements like an Auto Selective Color adjustment tool powered by machine learning. Mac App Store: Pixelmator – US$14.99 | Pixelmator Pro: US$29.99
Designer Sam William Smith wants to make the font picker easier to use when you have a lot of fonts installed.
Jun Kamei, graduate of the Royal College of Art, designed artificial gills using 3D printing. They consist of a gill and a respiratory mask, and it lets people breathe underwater. Mr. Kamei has built a working prototype, and it successfully extracts oxygen from water, and releases carbon dioxide back out. Right now it doesn’t product enough oxygen for a human though. His idea was that artificial gills would be essential in the future when the ocean rises due to climate change.
By 2100, a temperature rise of 3.2 degrees celsius is predicted to happen, causing a sea-level rise affecting between 500 million and three billion people, and submerging the megacities situated in the coastal areas.
UI-UX designer Kévin Eugène created a macOS desktop concept experience. He calls it macOS Newton, but he doesn’t redesign apps, just the overall experience of the desktop. Like, not using windows for apps, but instead something called Flows. It opens apps into fullscreen mode like on iOS. Multiple apps can be summoned from a Flow Strip, a bar on top of the dock. Flows, like Shortcuts, are programmable. You can open up a Flow of multiple apps in a certain order with a click. All-in-all I think the concept is interesting, although I can’t see Apple ever wildly changing macOS like this.
Susan Kare’s icon designs for the original Macintosh were revolutionary at the time, and made the computer seem friendly. This month Ms. Kare was awarded the AIGA medal, for her “bold and intelligent design of icons for the early Macintosh computers that defined the Apple user experience and set the industry standard with memorable wit and humanity.” A lot of her designs are now displayed in the Museum of Modern Art, and show her passion for finding a balance between simplicity and abstraction. Last month in May 2018, Ms. Kare presented a talk of her work as well.
Adobe wants to be the go-to choice for app interface design, so the company just introduced Adobe XD Starter Plan—a free version of its Adobe XD user experience design tools.
Bryan Chaffin and Dave Hamilton join Jeff Gamet to discuss Amazon’s Photo on Delivery feature and privacy concerns, plus they look at a list of Apple product features that were mocked but later became standards.
The icons are bigger, the fonts are bolder, and the iPhone X screenshots are showcased front and center.
Apple’s new flagship store in Chicago is taking some online heat for the way its roof deals with ice and snow.
Here’s our short list of stand-out iPad apps from 2017.
Adobe unveiled the latest updates to its Creative Cloud suite of creativity and design apps at Adobe MAX on Wednesday.
Steven Sinofsky was the former executive of Microsoft’s Windows Division, but, surprisingly, he has some remarkable things to say about Apple’s recent WWDC keynote.
If the rumored iPhone 8 is bezel-less, as predicted, it will have a profound impact on the way photos are captured and displayed.
Unsurprisingly, Samsung’s crappy iris scanner on the Galaxy S8 has been defeated. Worse, defeating it is easy. Bryan and Jeff think it’s a joke and another example of Samsung’s delusions of relevance. They also discuss Bryan’s theory that PC makers can’t compete with Apple’s MacBook with me-too design, and say that surveillance capitalists being honest about spying on your doesn’t make their spying OK.
Apple doesn’t make it easy for people to get parts for do-it-yourself repairs, and some states want to change that. Kelly Guimont and John Martellaro join Jeff Gamet to debate whether or not companies should be required to make device parts available outside of authorized repair centers, plus they look at a claim Apple is actually pretty crappy ad designing products.
Today Apple shared some free design resources for iOS developers with an update to its iOS Human Interface Guidelines (via 9to5Mac). The resources include UI and template materials to make it easier to design iOS apps. Apple says the design resources are “comprehensive and accurately depict the full range of UIKit controls, views and glyphs available to developers using the iOS SDK.” The files are available in Sketch and Photoshop formats. This is a change from the Sketch-only files in the past. Interestingly, both light and dark UI elements are given. It adds a small amount of fuel to the fire for a rumored Dark Mode.
It’s been a while since a quality QuarkXPress book came out, so my long time friend and graphic design expert Jay Nelson stepped up to the plate with a QuarkXPress for Dummies. Jay explains print and digital publishing workflows, color management, image resolution, fonts, output formats, and more. He also explains the evolution of QuarkXPress, which is great for understanding how it went from being the premier desktop publishing tool to the more specialized product it is today. QuarkXPress for Dummies is available now on Amazon for US$34.99.
Once upon a time, Apple was famous for saying “no” to harebrained or even some legitimate product ideas. That was an essential strategy for Apple to emerge from its troubles in the 1990s. Now, however, a much larger company is increasing its surface area to the customer. That, combined with Apple’s organizational structure, is creating some problems that we’re seeing today. John explains.