You can quickly and easily find out which apps you need to respond to.
Apple released iOS 11 developer beta 4 on Monday for the iPhone, iPad, and iPod touch.
Dave Hamilton and Bryan Chaffin join Jeff Gamet to explain when and why you should force quit iPhone and iPad apps, plus they look at the BroadPwn hack and how that plays into the iOS 10.3.3 update.
Apple knows that few aspects of people’s lives are more sensitive or more vulnerable than their health.
If you haven’t installed the iOS 10.3.3 update on your iPhone, iPad, or iPod touch yet, hop to it because it including a fix for the BroadPwn Wi-Fi security vulnerability.
Jeff Butts and Kelly Guimont join Jeff Gamet to share their favorite iPhone, iPad, and Mac third party app alternatives for Apple’s Mail, Calendar, and Reminders apps.
Just like the Mac, the iPhone and iPad have a Print Center where you can see and cancel what you’re printing—if you know where to look.
Transmit 5’s release got Kelly Guimont, John Martellaro, and Jeff Gamet talking about FTP and other apps they used long ago, plus they offer up their thoughts on advice to wait until next year before buying a new iPad.
Apple wants iPads in the hands of every doctor, nurse, and patient. There are trial programs already underway in several U.S. hospitals.
Jeff Butts and John Martellaro join Jeff Gamet to discuss how developers can offer app trial versions on Apple’s App Store, plus John explains why its past time for a new Apple TV.
You might even find it easier than using an app.
OmniGraffle 3 for the iPhone and iPad rolled out on Wednesday bringing it inline with the feature set in OmniGraffle 7 for the Mac, and it adds in a free trial mode, too.
Apple’s custom iPhone and iPad GPU plans now include offices near Imagination Technologies headquarters.
Apple jumped back in after the long holiday weekend with a fresh update for iOS 10.3.3 beta.
Kelly Guimont and John Martellaro join Jeff Gamet to share some tips that make using their iPhones, iPads, Macs, and Apple Watches easier.
The company claims that after using its graphics technologies for so many years, there’s no way that Apple could create its own GPUs without infringing on Imagination’s patents.