Here are a few of our favorite augmented reality apps for iOS 11 and ARKit on the iPhone and iPad.
Kelly Guimont and Dave Hamilton join Jeff Gamet to share some of their favorite iOS 11 ARKit-based apps for the iPhone and iPad.
Apple shipped more than 20 new products in 2017, but here are the five most important software products.
Bryan Chaffin and Dave Hamilton join Jeff Gamet to shed some light on Apple’s supposed iPhone throttling, plus they talk about how ARKit is helping apps like Pokémon GO.
Your hunt for Pokémon just got more realistic thanks to ARKit support in Pokémon GO for the iPhone and iPad.
Bryan Chaffin and Andrew Orr join Jeff Gamet to talk about ways to lock down your iPhone privacy, plus they look at the current state of Apple’s augmented reality experience.
Niantic, the makers of Pokémon Go, and WB Games have pre-announced Harry Potter Wizards Unite, an augmented reality world based on JK Rowling’s enduringly popular books.
Amazon is making it easier to see how stuff looks in your home before you click the Buy button. The online retailer’s latest iPhone app update adds in ARKit support so you can virtually place items in your home while you’re shopping.
Dave Hamilton and Jeff Butts join Jeff Gamet to explain how Wi-Fi and Bluetooth settings work in iOS 11’s Control Center, plus Mr. B has a few complaints about ARKit.
Apple’s revamped App Store in iOS 11 aims to improve discoverability, and that’s good news if you’re on the hunt for more apps that show off what you can do with augmented reality.
IKEA was named as one of the first companies to get on board with iOS 11’s ARKit, and now their app is available on the App Store.
Of course, this is just the early days. We probably won’t be seeing the really game-changing AR apps for another year or so. Don’t be disappointed with the offerings right now.
“Fun” may not be the first adjective that springs to mind when talking about calculator apps, but it totally applies to PCalc. A new update for the app uses iOS 11’s ARKit feature to bring augmented reality into your number-filled world. Just tap the info button on the calculator keypad, choose Help, then tap About PCalc. Once you see the floating 42 badge tap anywhere on the screen to bring up the AR controls so you can throw marbles, dice, and bananas into your virtual world. There’s even a fire setting because who doesn’t want to throw flaming bananas? PCalc costs US$9.99 and is available for download at Apple’s App Store.
Zach Lieberman is an artist who is exploring how to create art using iPhone ARKit. His latest creation? Recording audio in space. In the demo video, Zach makes sounds like “woosh, psh, ah, click.” After each sound, a white blob bursts into the air, and as Zach walks backward, each blob is linked to the other blobs like a audio timeline. When he walks forward again through the trail, you hear each sound playing in reverse. Zach, who helps run the School For Poetic Computation in New York City, built the demo using Simultaneous Localization And Mapping (SLAM). It uses the iPhone’s sensors and camera to create a low-res map of the room. The app records sound with the microphone, processes and visualizes it, and then maps each sound blob to a location within the room.
Aside from ARKit, another API that Apple released to developers this summer is a Vision API which can “identify faces, detect features, and classify scenes in images and video.”
Apple offers these guidelines so that developers can meet the company’s expectations and also make the most out of their apps.
Check out this ARKit demo for a menu app called Kabaq. The idea for the app is that a restaurant builds their menus to show customers what their food would look like on the plate in front of them. And wowza, does it look real! At least in this demo video. AppleInsider found it, along with another great ARKit video, and they noted the developers see cookbooks using their technology, too. Either way, it’s a much more practical application of augmented reality (AR) than the games that have dominated early exposure so far. This app is made possible by ARKit in iOS 11, which is expected to ship in September.
Just because your iPhone or iPad can run iOS 11 doesn’t mean it supports ARKit. Check out TMO’s list of ARKit-capable devices.
ARKit, Apple’s answer to augmented reality (AR) on iOS, has become tremendously popular already. Folks have posted quite a few ARKit demos on YouTube since Apple’s announcement of of the software development kit at WWDC 2017. We’ve covered many of these demonstrations in previous articles. This morning, though, I needed a YouTube playlist of them for an article at AppAdvice about IDC’s report that Augmented and Virtual Reality are going to see some serious increase in revenues. Not finding one, I decided to create my own. Since I love all of you, I decided to share that YouTube playlist with you. Without further ado, here it is. We will add to it as more ARKit demonstrations come on our radar.
Loads of cool videos showing how compelling iOS 11’s ARKit is are popping up and the latest comes from Trixi Studios. They recreated the hand sketched style from the 1980’s A-ha “Take On Me” music video, but instead of working with a series of drawings they let ARKit do the heavy lifting. The result is a real-time version of the video you can walk through and watch as other people switch from themselves into drawings. It’s yet another example of the huge potential in ARKit.